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Lets Make VR Asteroids - Part 2
· ☕ 1 min read
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.

https://i.ytimg.com/vi/v1D8kVHcZhI/mqdefault.jpg
Lets Make VR Asteroids
· ☕ 1 min read
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.

https://i.ytimg.com/vi/yJkio9UTtw8/mqdefault.jpg
Building VR Asteroids - End of Stream Demo
· ☕ 1 min read
I’ve been making a Virtual Reality game over the past two days based around flying using hand held jet engines.

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Lets Make Jetpacking in Virtual Reality!
· ☕ 1 min read
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.

https://i.ytimg.com/vi/43J60Pop6Kg/mqdefault.jpg
Lets Make Jetpacking in Virtual Reality! Part 2
· ☕ 1 min read
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.

https://i.ytimg.com/vi/njbJZZklyJc/mqdefault.jpg
Animating Mandelbrot and Julia Sets in Unity - Fractal Shaders
· ☕ 1 min read
Let’s get back to work on our Fractal shaders! Specifically, let’s animate them. I’ve got an idea to use a subscriber based design so we can publish various “changes” to our material and dynamically update it.

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Build the UI Some More - Emotible - Part 5 Live!
· ☕ 1 min read
Welcome back! We’re picking up where we left off: developing an epic UI for our windows app. Time to fix what we broke and break what we haven’t made yet.

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Build the UI - Emotible - Part 4 Live!
· ☕ 1 min read
Hello Internet! We’ve spent a good amount of time building out the core feature set of our app. We’ve got most of the basics worked out.

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Entity Framework in UWP - Emotible - Part 3
· ☕ 2 min read
Continuing with where we left off with Emotible last time. Let’s integrate a database into our app so that we can store the emoji and persist them between application life cycles.

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Coding with Blocks in Google Blockly
· ☕ 2 min read
I found a really neat visual programming tool called Google Blockly. It lets you visually create code by snapping different types of blocks together to create code.

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Generating Fractal Trees in Unity
· ☕ 1 min read
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.

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THE QUEST FOR FUN - #MeatlyJam LIVE STREAM
· ☕ 1 min read
Developing the finishing touches for Eclipse a #MeatlyJam game designed to make you fear light. This was a recording from the live stream done during the Jam.