csharp
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Building a Cloud Game w/ @MicrosoftReactor - Day 3
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

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Building a Cloud Game w/ @MicrosoftReactor - Day 1
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/AXqnEoYWn7g/mqdefault_live.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 2
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/Tfyt8dynm-M/mqdefault.jpg
Tracking Task Progress in Unity
· ☕ 2 min read
Let’s start expanding on the SVGs in Unity project we started that converts SVG’s into an image format that is usable by Unity (https://www.

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Building a Website in C#
· ☕ 1 min read
Working on some Blazor website projects. Come and chat!

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Using Git Hooks
· ☕ 2 min read
Git Hooks provide a way for you to hook into your local git installation and attach additional behavior to common git actions.

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Using Dependency Injection in ASP.NET
· ☕ 2 min read
Dependency Injection is a tool we can use to automatically provide objects with services they need without having to explicitly declare what is needed inside of the objects themselves.

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Let's Explore Global Usings in C# 10
· ☕ 2 min read
Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!

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Let's Explore Implicit Usings in C# 10
· ☕ 1 min read
Implicit usings is a feature in .NET that allows you to have the compiler automatically add global usings to your projects for common namespaces used in projects of the type you’ve chosen.

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Using C#'s nameof Expression - C# Quick Tip
· ☕ 2 min read
The nameof expression allows you to convert a variable, property, type or function into a string that represents its name.

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Adding Unity Support - SignalR in Unity - Part 2
· ☕ 2 min read
The next part of this experiment is integrating Unity with the rest of our SignalR components so that they can communicate with one another.