Starting with a classic XNA pixel shader which can generate both Mandelbrot and Julia fractals lets convert that into a Unity Surface Shader we can use in our Unity projects.
Last time we built a fractal using recursion in Unity. Let’s expand upon that and do something terrible: we’ll add physics to it!
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.
Developing the finishing touches for Eclipse a #MeatlyJam game designed to make you fear light. This was a recording from the live stream done during the Jam.
Conqueror is an application built against the public Conquer Club API’s. What is Conquer Club? It’s an online strategy game built around conquering your foes and acquiring territory not unlike the classic boardgame Risk.
This is an old concept I made years ago to experiment with heating a planet. I discontinued work on this specific concept shortly after recording this, the design was not a good one, but I think it’s still interesting.
I’ve been tinkering with VR development. This is building up to a mages duel game where two players will have to cast and avoid spells to become victorious.
Twinkle is an audiogame developed for the audiogame jam of 2016. It features an open world sandbox where you can build your own soundscape.
Twinkle is an open world sandbox audiogame based around sound. The game is being developed as a part of the Audiogame Jam which is still in progress.
It’s been a few months since I’ve played with shaders in Unity. Let’s relearn how to make them together by building a relatively simple shader in Unity from start to finish!