Let’s build a stepped gradient in Unity! This a form of gradient with hard transitions between the different keyframes in the gradient which creates clear blocks of color like you might see on a flag or logo.
Unity’s Editor UI does not support rendering elements in a grid. For some elements like Textures, Meshes and Materials rendering the results in a vertical list does not use the space of the LINQ for Unity editor view very effectively so a grid-based view could provide a much more concise and cleaner UI.
Let’s create a quick string parsing script that can read a long string and return a delimited set of results (we’ll be finding words).
C# includes a feature that allows you to use the using keyword to define aliases for different types or namespaces in your code.
Let’s start a new project that allows us to load scenes using riding an elevator as the transition. To start with we’ll be building the animation controlling the opening and closing of the elevator doors.
I’ve been working on re-learning how to work with scenes in Unity and am planning a larger project around the feature, but wanted to bring all of you on my journey.
FFmpeg is an open source tool that allows you to edit, encode, decode, transcode and more audio or video from your command line.
FFmpeg allows you to manipulate video files from your command line. Lets explore how to trim videos from streams more quickly by taking advantage of some of FFmpeg's features.
Lets fix our grid snapped vertex custom shader by introducing some improved lighting. Because we’re manipulating our objects geometry inside our shader the normals that are used to calculate lighting are incorrect.
Expanding upon our exploration of a shader that snaps vertices to a grid. This time we’re moving things into world space!
In this video we’re going to explore a way I approach reproducible pseudo-random number generation that uses calculated hashes to select a random item or property for an object.
YAML (Yet Another Markup Language) provides a way to store structured data in files. It can be used in similar ways to other JSON or XML files and is commonly used with Kubernetes and Docker Compose.
Raycasts provide a way for you to project lines through your scenes and detect the objects they hit as well as return important information about what they hit.
In C# Extension Methods provide a way to add additional functionality onto a type that you have created or imported into your project.
In order to create more accessible open source projects GitHub has introduced templates for Issues and Pull Requests to help improve the clarity and quality of new issues and open pull requests.
Font ligatures combine multiple characters into a single unique character. Some fonts provide ligatures specifically for software development.
Lets explore building a self steering ship that can automatically move out of the way of obstacles in it’s path.
Top-Level Programs is a new feature being introduced in C# 9.0 that significantly simplifies certain C# programs and allows you to remove almost all of the boilerplate code from them.
I’ve been exploring a few of the fun ways you can write text to a terminal. One of the more interesting commands available for this is tput.
Lets explore pathfinding by implementing Dijkstra’s Algorithm. Dijkstra’s Algorithm is a pathfinding algorithm that works by calculating the distance from any node in a graph to a target node.