Dependency Injection is a tool we can use to automatically provide objects with services they need without having to explicitly declare what is needed inside of the objects themselves.
Let’s complete our SignalR in Unity experiment by adding a Blazor Website to it. This will allow us to use a browser to send messages directly to Unity to create updates instead of either needing to install a Unity game or run a console app.
We’re starting a new project beginning with an introduction to SignalR. Our goal is to introduce SignalR into a Unity project so we can communicate in real-time between a Unity game and a web app.
Continuing our creation of an online highscores service, today we’re building the ability to put new scores into our highscores list and also delete them.
Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project we’ll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.
I’ve been trying to replace the old World of Zero website for a while now. A beta of the new version is finally in a working state and I’d love for you all to check it out!
Wouldn’t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.
Docker for Windows/Mac has recently introduced built in Kubernetes support. With no prior experience using Kubernetes on Docker let’s see if we can setup and deploy a simple ASP.
We’ve got a rough draft of how our Players are going to connect to our World Of Zero Arcade (Live Streamed Game project).
A few detours and a lot of troubleshooting later we finally have opened up our Arduino as a service using ASP.