Continuing our elevator and asynchronous scene management system development let’s try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two “floors” we’ll be transitioning between.
Dot Products are a really easy and fun way to compare Vectors in space. When comparing two normalized with a dot product the result will be the cosine of the angle between the two Vectors.
We’re going to return to a project I built before starting this channel. Minefield, my take on Minesweeper for mobile.
I’ve been seeing a few example of uses for a cartoonish styled pipe that expands as something goes through it.
How do you cut holes in solid geometry? You don’t… but you can fake it. To do that we’re going to use the Stencil Buffer.
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.
You use Unity’s Gizmos all the time for debugging and your app. What if you want those lines in play mode?
Midnight is a game built in 48 hours for the Asylum Jam. The asylum jam emphasizes horror without the stigma of mental illness, including the use of asylum’s, hospitals etc.
Play Jump, Bang! on GameJolt - split-screen competitive climbing with explosives.
I’ve had a fun idea. Let’s add grapple guns to our Asteroids in VR game. In this video specifically we’re going to be focusing on adding projectiles that we can use to attach to the asteroids and pull ourselves in.
Conqueror is an application built against the public Conquer Club API’s. What is Conquer Club? It’s an online strategy game built around conquering your foes and acquiring territory not unlike the classic boardgame Risk.
This is an old concept I made years ago to experiment with heating a planet. I discontinued work on this specific concept shortly after recording this, the design was not a good one, but I think it’s still interesting.
Twinkle is an audiogame developed for the audiogame jam of 2016. It features an open world sandbox where you can build your own soundscape.