dotnet
https://i.ytimg.com/vi/hr6ox4bg3Ow/mqdefault.jpg
Implementing Scene Switching - An Elevator Between Scenes - Part 2
· ☕ 1 min read
Continuing our elevator and asynchronous scene management system development let’s try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two “floors” we’ll be transitioning between.

https://i.ytimg.com/vi/pauxOqYU038/mqdefault.jpg
Let's Make a Lazy String Parser in C#
· ☕ 3 min read
Let’s create a quick string parsing script that can read a long string and return a delimited set of results (we’ll be finding words).

https://i.ytimg.com/vi/48jSjqhevw4/mqdefault.jpg
Using Generic Type Aliases in C#
· ☕ 1 min read
C# includes a feature that allows you to use the using keyword to define aliases for different types or namespaces in your code.

https://i.ytimg.com/vi/GKG-vUFt3D4/mqdefault.jpg
Using ContextMenu and ContextMenuItem in Unity 3D
· ☕ 2 min read
There are a lot of options available to you when you want to test your project in Unity3D and validate that your code actually does what you think it does.

https://i.ytimg.com/vi/Oq2ytDvHTYM/mqdefault.jpg
Learning Async Unity Scene Loading
· ☕ 2 min read
I’ve been working on re-learning how to work with scenes in Unity and am planning a larger project around the feature, but wanted to bring all of you on my journey.

https://i.ytimg.com/vi/BHtKrZSuZMk/mqdefault.jpg
Pseudo-Random Colors with Hashed Strings
· ☕ 2 min read
In this video we’re going to explore a way I approach reproducible pseudo-random number generation that uses calculated hashes to select a random item or property for an object.

https://i.ytimg.com/vi/O4qPd5kdjgc/mqdefault.jpg
Rotation Math Tricks - Using Unity's Quaternion Operators
· ☕ 2 min read
Unity provides a few operators that can make some common tasks with quaternions easier to accomplish. You can multiple a quaternion and vector to rotate the vector by the provided quaternion’s rotation or multiple two quaternions together in order to add the two rotations they represent together.

https://i.ytimg.com/vi/KXj5pAzmka8/mqdefault.jpg
Learning to Deserialize YAML in C# with YamlDotNET
· ☕ 2 min read
YAML (Yet Another Markup Language) provides a way to store structured data in files. It can be used in similar ways to other JSON or XML files and is commonly used with Kubernetes and Docker Compose.

https://i.ytimg.com/vi/vqc9f7HU-Vc/mqdefault.jpg
Detecting Objects with Raycasts in Unity3D
· ☕ 3 min read
Raycasts provide a way for you to project lines through your scenes and detect the objects they hit as well as return important information about what they hit.

https://i.ytimg.com/vi/NxQv5N91bQg/mqdefault.jpg
Building worldofzero.com - Improved Video Descriptions
· ☕ 2 min read
I’ve recently been doing a lot of work on my website worldofzero.com in order to help launch the new version and improve the usability and accessibility of the site.

https://i.ytimg.com/vi/nxyabkSlQW4/mqdefault.jpg
Implementing C# Extension Methods
· ☕ 2 min read
In C# Extension Methods provide a way to add additional functionality onto a type that you have created or imported into your project.

https://i.ytimg.com/vi/uxxROAx6MMU/mqdefault.jpg
Exploring Top-Level Programs in C# 9
· ☕ 2 min read
Top-Level Programs is a new feature being introduced in C# 9.0 that significantly simplifies certain C# programs and allows you to remove almost all of the boilerplate code from them.

https://i.ytimg.com/vi/KGUY2BpC72c/mqdefault.jpg
Getting Started with Pathfinding using Dijkstra's Algorithm
· ☕ 1 min read
Lets explore pathfinding by implementing Dijkstra’s Algorithm. Dijkstra’s Algorithm is a pathfinding algorithm that works by calculating the distance from any node in a graph to a target node.

https://i.ytimg.com/vi/uzaFeSxM32k/mqdefault.jpg
Installing Nyancat using the .NET CLI
· ☕ 1 min read
The .NET CLI includes the ability to install additional developer tools like powershell. This is a powerful feature that enables you to add tools to your developer environment without leaving your terminal.