https://i.ytimg.com/vi/YSIN1HZsgAk/mqdefault.jpg
Real Time Voxel Updates - Lets Make 2D Voxel Terrain - Part 6
· ☕ 2 min read
Today we’re going to be making the voxels in our 2d voxel terrain update in real time! This means we’re going to make it so that we can easily insert and delete elements from our tree and also modify things so we’re able to regenerate our mesh when that happens.

https://i.ytimg.com/vi/I_h3VaRVSZc/mqdefault.jpg
Filling the Quadtree - Let's Make 2D Voxel Terrain - Part 3
· ☕ 2 min read
Time to put something in our quadtree. We’re going to build two scripts in this video. The first will be one of potentially many “generators” which insert data into our quadtree.

https://i.ytimg.com/vi/vXxiVQ1Yda0/mqdefault.jpg
Disco Planet Ring Shader - Lets Make an Asteroid Belt - Part 1
· ☕ 2 min read
Asteroids VR needs an asteroid belt so we’re going to make one! In this video we’re going to begin work on our basic ring shader which will be used for drawing the planetary ring of asteroids at a long distance.

https://i.ytimg.com/vi/FNT6nHoml3Q/mqdefault.jpg
Vertex Displacement Tessellation - Mesh Displacement - Part 3
· ☕ 1 min read
Time to finish off our experiment into mesh displacement. We’re going to update our tessellation shader to actually take advantage of the displacement map we developed in the previous video.