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Filling the Quadtree - Let's Make 2D Voxel Terrain - Part 3
· ☕ 2 min read
Time to put something in our quadtree. We’re going to build two scripts in this video. The first will be one of potentially many “generators” which insert data into our quadtree.

https://i.ytimg.com/vi/vXxiVQ1Yda0/mqdefault.jpg
Disco Planet Ring Shader - Lets Make an Asteroid Belt - Part 1
· ☕ 2 min read
Asteroids VR needs an asteroid belt so we’re going to make one! In this video we’re going to begin work on our basic ring shader which will be used for drawing the planetary ring of asteroids at a long distance.

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Vertex Displacement Tessellation - Mesh Displacement - Part 3
· ☕ 1 min read
Time to finish off our experiment into mesh displacement. We’re going to update our tessellation shader to actually take advantage of the displacement map we developed in the previous video.

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Rigidbody Bullet Physics in Unity
· ☕ 1 min read
Today we’re looking into exploring bullet physics. Specifically how to simulate a rigidbody driven projectile. In this video we’re going to solve that problem with a simple and expandable solution that you can tweak to fit any game style you want.

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Manuel Particle Emission in Unity - Lets Make Data Sphere - Part 1
· ☕ 2 min read
Enter Data Sphere. A new project with a microservice based design all about visualizing data. The design uses Unity’s Particle System to drive the visualization and will use separate applications to deliver the data.