Videos
https://i.ytimg.com/vi/T2hD6Imb6y8/mqdefault.jpg
Using Dependency Injection in ASP.NET
Β· β˜• 2 min read
Dependency Injection is a tool we can use to automatically provide objects with services they need without having to explicitly declare what is needed inside of the objects themselves.

https://i.ytimg.com/vi/z4THCW3b16k/mqdefault.jpg
Let's Explore Global Usings in C# 10
Β· β˜• 2 min read
Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!

https://i.ytimg.com/vi/NlvhBpLl0DY/mqdefault.jpg
Let's Explore Implicit Usings in C# 10
Β· β˜• 1 min read
Implicit usings is a feature in .NET that allows you to have the compiler automatically add global usings to your projects for common namespaces used in projects of the type you’ve chosen.

https://i.ytimg.com/vi/vlp4B6C81xQ/mqdefault.jpg
Using .NET Interactive and Jupyter Notebooks
Β· β˜• 1 min read
Today we’re exploring .NET Interactive and how you can use it inside of Jupyter Notebooks to run and document code samples alongside markdown documentation.

https://i.ytimg.com/vi/OLGFrDxWNaU/mqdefault_live.jpg
Building A Game of Dice - #GMTKJam 2022 - Day 3
Β· β˜• 1 min read
Participating in the https://itch.io/jam/gmtk-jam-2022 Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

https://i.ytimg.com/vi/twszZDmptbs/mqdefault.jpg
Building a Game of Dice - #GMTKJam 2022 - Day 1
Β· β˜• 1 min read
Participating in the https://itch.io/jam/gmtk-jam-2022 Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

https://i.ytimg.com/vi/hX23d-PHROs/mqdefault.jpg
Building A Game of Dice - #GMTKJam 2022 - Day 2
Β· β˜• 1 min read
Participating in the https://itch.io/jam/gmtk-jam-2022 Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

https://i.ytimg.com/vi/48iBTUYjf8k/mqdefault.jpg
Using C#'s nameof Expression - C# Quick Tip
Β· β˜• 2 min read
The nameof expression allows you to convert a variable, property, type or function into a string that represents its name.

https://i.ytimg.com/vi/0mk-Kjab4as/mqdefault.jpg
Adding Unity Support - SignalR in Unity - Part 2
Β· β˜• 2 min read
The next part of this experiment is integrating Unity with the rest of our SignalR components so that they can communicate with one another.

https://i.ytimg.com/vi/j5sABIopLl8/mqdefault.jpg
Exploring MAUI - Multiplatform Apps Built With .NET
Β· β˜• 1 min read
.NET MAUI is an open-source framework for building multiplatform user interfaces that can reuse code across iOS, Android, MacOS and Windows!

https://i.ytimg.com/vi/DGNG9FYkkFE/mqdefault.jpg
Creating a Quick Custom Profile in the Windows Terminal
Β· β˜• 2 min read
The Windows Terminal allows you to run any number of different profiles. Some of the defaults that you might see pre-configured include things like PowerShell and Command Prompt, but you can introduce your own profiles to the Windows Terminal to fit your needs!

https://i.ytimg.com/vi/_CNfrFk7r98/mqdefault.jpg
Creating a Stepped Gradient Shader in Unity
Β· β˜• 2 min read
Let’s build a stepped gradient in Unity! This is a form of gradient with hard transitions between the different keyframes in the gradient which creates clear blocks of color like you might see on a flag or logo.

https://i.ytimg.com/vi/oKwDx4sDSHQ/mqdefault.jpg
Supporting Grid Rendering - LINQ for Unity - Part 3
Β· β˜• 1 min read
Unity’s Editor UI does not support rendering elements in a grid. For some elements like Textures, Meshes and Materials rendering the results in a vertical list does not use the space of the LINQ for Unity editor view very effectively so a grid-based view could provide a much more concise and cleaner UI.