Videos
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Build the UI - Emotible - Part 4 Live!
· ☕ 1 min read
Hello Internet! We’ve spent a good amount of time building out the core feature set of our app. We’ve got most of the basics worked out.

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Entity Framework in UWP - Emotible - Part 3
· ☕ 2 min read
Continuing with where we left off with Emotible last time. Let’s integrate a database into our app so that we can store the emoji and persist them between application life cycles.

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Coding with Blocks in Google Blockly
· ☕ 2 min read
I found a really neat visual programming tool called Google Blockly. It lets you visually create code by snapping different types of blocks together to create code.

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Generating Fractal Trees in Unity
· ☕ 1 min read
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.

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THE QUEST FOR FUN - #MeatlyJam LIVE STREAM
· ☕ 1 min read
Developing the finishing touches for Eclipse a #MeatlyJam game designed to make you fear light. This was a recording from the live stream done during the Jam.

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Welcome to Conqueror - Conqueror Version 3 Demo
· ☕ 1 min read
Conqueror is an application built against the public Conquer Club API’s. What is Conquer Club? It’s an online strategy game built around conquering your foes and acquiring territory not unlike the classic boardgame Risk.

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Simulating Planetary Temperature - An Old Test Project
· ☕ 2 min read
This is an old concept I made years ago to experiment with heating a planet. I discontinued work on this specific concept shortly after recording this, the design was not a good one, but I think it’s still interesting.

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Virtual Reality Magic Missiles!
· ☕ 1 min read
I’ve been tinkering with VR development. This is building up to a mages duel game where two players will have to cast and avoid spells to become victorious.

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Mission Start - Building a Flat Shader In Unity - Part 1
· ☕ 2 min read
It’s been a few months since I’ve played with shaders in Unity. Let’s relearn how to make them together by building a relatively simple shader in Unity from start to finish!