Videos
https://i.ytimg.com/vi/MDT6VV56vNk/mqdefault.jpg
Tracking Rigidbody Velocity in Asteroids VR
· ☕ 1 min read
In order to better track and debug in Asteroids VR I’d like to be able to track how fast the player is moving at any point in time.

https://i.ytimg.com/vi/XGOL0aZB66Y/mqdefault.jpg
Building Asteroids VR - Day 1
· ☕ 1 min read
Lets Build Asteroids VR this Weekend! Asteroids VR is a recreation of the classic Asteroids style of game with a twist.

https://i.ytimg.com/vi/u5PGfxHjYo0/mqdefault.jpg
Turning Circular Pixels Into Diamond Pixels
· ☕ 2 min read
In previous videos we’ve built a pixel shader that renders circles instead of the traditional squares. You can rotate the pixels so that the circles can be oriented at any angle to one another.

https://i.ytimg.com/vi/RD9qvXO_Ha4/mqdefault.jpg
Making Our Pixels Round - Circle Pixel Shader - Part 3
· ☕ 1 min read
In the past two episodes we’ve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.

https://i.ytimg.com/vi/YkguKCDY6h8/mqdefault.jpg
Learning The .NET Core Command Line
· ☕ 2 min read
How do you start a new .NET Core project from the command line? How do you learn how to use the commands and figure out what is available for you?

https://i.ytimg.com/vi/BVPfcI-O83s/mqdefault.jpg
Lets Draw A Circle - Circle Pixel Shader - Part 2
· ☕ 1 min read
Last time we built a grid of pixels for our circular pixel shader. In this video, part 2, we’re going to be figuring out how to draw a circle.

https://i.ytimg.com/vi/VaGI6j_4e7Y/mqdefault.jpg
Creating a Subchunk Spawner for Asteroids VR
· ☕ 2 min read
Lets refactor the destruction system we built in a recent live stream. This lets us destroy “Asteroids” (read: cubes) in Asteroids VR by subdividing them until a minimum size is reached.

https://i.ytimg.com/vi/POVJ-QIyygE/mqdefault.jpg
Open Source Contributions and Other Projects
· ☕ 1 min read
Lets merge some of your contributions to the World of Zero Open Source projects at github.com/worldofzero Special thanks to:

https://i.ytimg.com/vi/uzpUYBNsdb0/mqdefault.jpg
HDRP Post Processing Volumes in Unity
· ☕ 3 min read
With the Scriptable Render Pipeline in Unity 2019 a new post-processing concept has been introduced. This allows you to define Volumes which apply a set of effects across the scene or to a particular portion of the screen.

https://i.ytimg.com/vi/K0XHwqOmdvc/mqdefault.jpg
Creating a Context Menu in Custom Unity Editors
· ☕ 1 min read
I’ve been experimenting with creating custom Inspectors and Editor Windows in Unity lately and one of the features I’ve found is the GenericMenu class.

https://i.ytimg.com/vi/zdHvM6XU4rY/mqdefault.jpg
Building and Drawing a Graph in Unity using Gizmos
· ☕ 2 min read
Unity’s Gizmos can be a really powerful way to debug your objects and relationships. In this video we’re going to be focusing on drawing a graph, a set of nodes and edges with unique characteristics.

https://i.ytimg.com/vi/BnhiqddQpVo/mqdefault.jpg
I Built A New Website
· ☕ 2 min read
I’ve been trying to replace the old World of Zero website for a while now. A beta of the new version is finally in a working state and I’d love for you all to check it out!