Let’s start a new project that allows us to load scenes using riding an elevator as the transition. To start with we’ll be building the animation controlling the opening and closing of the elevator doors.
There are a lot of options available to you when you want to test your project in Unity3D and validate that your code actually does what you think it does.
I’ve been working on re-learning how to work with scenes in Unity and am planning a larger project around the feature, but wanted to bring all of you on my journey.
Lets fix our grid snapped vertex custom shader by introducing some improved lighting. Because we’re manipulating our objects geometry inside our shader the normals that are used to calculate lighting are incorrect.
In this video we’re going to explore a way I approach reproducible pseudo-random number generation that uses calculated hashes to select a random item or property for an object.
A six degree of freedom (6DoF) system describes one where a player is able to freely move along the X, Y and Z axis as well as yaw, pitch and roll their rotation.
Unity provides a few operators that can make some common tasks with quaternions easier to accomplish. You can multiple a quaternion and vector to rotate the vector by the provided quaternion’s rotation or multiple two quaternions together in order to add the two rotations they represent together.
YAML (Yet Another Markup Language) provides a way to store structured data in files. It can be used in similar ways to other JSON or XML files and is commonly used with Kubernetes and Docker Compose.
Raycasts provide a way for you to project lines through your scenes and detect the objects they hit as well as return important information about what they hit.
I’ve recently been doing a lot of work on my website worldofzero.com in order to help launch the new version and improve the usability and accessibility of the site.
In order to create more accessible open source projects GitHub has introduced templates for Issues and Pull Requests to help improve the clarity and quality of new issues and open pull requests.
Top-Level Programs is a new feature being introduced in C# 9.0 that significantly simplifies certain C# programs and allows you to remove almost all of the boilerplate code from them.