Symbolic Links allow you to create a reference in your file system to another file or directory. This allows you to reference the same file in multiple places without having to physically copy it into each place.
Earlier this week we explored remote container environments for development that allow you to install, run and debug your development environments inside of isolated containers.
Recently I’ve been live streaming some larger projects on Twitch. We’ve been building out a new version of worldofzero.
The .NET CLI includes the ability to install additional developer tools like powershell. This is a powerful feature that enables you to add tools to your developer environment without leaving your terminal.
A few weeks ago one of you left a comment on an older video of mine that built a 3D Model exporter into Unity.
OBS (Open Broadcasting Software) is a tool for recording your screen and other sources to create lets plays, live streams and more.
C# supports operator overloading as a language feature. This enables you to modify the behavior of a variety of operators in your classes.
I have a really, really bad idea. I’d like to create a string that can be appended to or prepended to using custom operators.
Mocking describes a feature in programming that allows you to replace the functionality of an object with a blank version of itself or provide your own functionality in its place.
Pattern Matching was introduced into C# a few years ago and I’ve not really been able to integrate it into my projects.
Previously we had looked into providing an abstraction layer over our character controller to allow us to build modular pieces instead of a single monolithic character controller.
Lets take a look at building an abstraction over a character controller in our 2D platforming game. The goal of this refactoring and abstraction pattern is to improve the testability and modularity of the character controller.
You can modify the default scripts Unity generates for you when you use create new MonoBehaviors from inside the editor, generate new Tests or Shaders.
Let’s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.
Coyote Time is an idea in platformers that allows the player to jump for a few frames after they have left the platform they are on.
Unity provides a series of tools for registering Debug information in our games. The most commonly used functions are the logging ones like Debug.
Continuing our development of the Sand Table prototype project we’re going to add gates. We’ll build two components for this.
Lets explore using a Texture2D as a way to represent tilemapped 2D levels. This gives us a way to easily draw levels in paint, photoshop or other image editing software and import it easily into Unity.
You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .
You may start an Administrative Powershell from a separate shell by using the -Verb RunAs parameter like this: