Let’s make a portal in unity so we can see from one world into another. We are going to accomplish this by using a second camera, render textures and some manipulation of unity layers.
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.
Continuing with the perfect circle we were rendering let’s see what happens when we plug in other values! Specifically let’s plug in a sin wave and render that.
Let’s get back to work on our Fractal shaders! Specifically, let’s animate them. I’ve got an idea to use a subscriber based design so we can publish various “changes” to our material and dynamically update it.
Starting with a classic XNA pixel shader which can generate both Mandelbrot and Julia fractals lets convert that into a Unity Surface Shader we can use in our Unity projects.
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.
Developing the finishing touches for Eclipse a #MeatlyJam game designed to make you fear light.
This was a recording from the live stream done during the Jam.
This is an old concept I made years ago to experiment with heating a planet. I discontinued work on this specific concept shortly after recording this, the design was not a good one, but I think it’s still interesting.