Today we’re going to be working on developing a Game Jolt API. Moving on from our development of the CI/CD pipeline from the previous episodes we’re going to start actually developing our API.
I’ve had a fun idea. Let’s add grapple guns to our Asteroids in VR game. In this video specifically we’re going to be focusing on adding projectiles that we can use to attach to the asteroids and pull ourselves in.
Let’s make a portal in unity so we can see from one world into another. We are going to accomplish this by using a second camera, render textures and some manipulation of unity layers.
We’re going to extend our portal. Specifically we’ll be adding a cool new shader to the portal. The shader is going to have all kinds of fun stuff in it.
Hello Internet, welcome to Hello C#! We’re going to be exploring the very basics of how to write a Hello World application in C# all the way from project creation to the end.
Today we’re going to be developing explosions for our game Jet Warrior. A 3D virtual reality asteroids game! Instead of space ships you have rockets on your hands.
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.
Continuing with the perfect circle we were rendering let’s see what happens when we plug in other values! Specifically let’s plug in a sin wave and render that.
Let’s get back to work on our Fractal shaders! Specifically, let’s animate them. I’ve got an idea to use a subscriber based design so we can publish various “changes” to our material and dynamically update it.
Welcome back! We’re picking up where we left off: developing an epic UI for our windows app. Time to fix what we broke and break what we haven’t made yet.