Today we’re going to be working on developing a Game Jolt API. Moving on from our development of the CI/CD pipeline from the previous episodes we’re going to start actually developing our API.
We’re going to extend our portal. Specifically we’ll be adding a cool new shader to the portal. The shader is going to have all kinds of fun stuff in it.
Hello Internet, welcome to Hello C#! We’re going to be exploring the very basics of how to write a Hello World application in C# all the way from project creation to the end.
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.
Welcome back! We’re picking up where we left off: developing an epic UI for our windows app. Time to fix what we broke and break what we haven’t made yet.
I found a really neat visual programming tool called Google Blockly. It lets you visually create code by snapping different types of blocks together to create code.
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.
It’s been a few months since I’ve played with shaders in Unity. Let’s relearn how to make them together by building a relatively simple shader in Unity from start to finish!