This is an exercise in how to make a problem far harder than it needs to be. Grab a magnetometer, a device which measures the magnetic fields at a point and attach it to an arduino with some LED’s.
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.
Lets look at Flask a minimal python web server. In this video we’ll build the simplest Flask app and talk about how to get Flask working in your Python project as well as what each part is doing.
Grab Passes are a really complicated and expensive way to do nothing in a shader. A Grab Pass is an additional pass added to your shader that captures the scene and allows you to use that captured texture in your shader.
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.
Lets say you want to make a simple web service in Java. How would you do it? In this video we’re going to look into the basics of Spring Boot, a Java framework that allows you to do just that!
Expanding a vertex shader by allowing us to Clamp the distance of the vertices to a fixed distance. This effectively allows us to limit the model to a “sphere” or part of a sphere if we reduce the limit far enough.
Time for something a bit different. In this video we’ll delve into WebGL using a tool called ShaderToy, a great way to learn and experiment with shaders all from inside your web browser!