tutorial
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Gitting Code On The Internet - Committing Code to a Remote GitHub Server
· ☕ 1 min read
Now that we’ve explored how to work with git locally lets dig into the remote aspects of it. We’ll explore how to clone a remote repository, how to make some quick modifications and then push that new branch up to the remote repository.

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Struggling with Magnetometers
· ☕ 2 min read
This is an exercise in how to make a problem far harder than it needs to be. Grab a magnetometer, a device which measures the magnetic fields at a point and attach it to an arduino with some LED’s.

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Simple Force Directed Graph in Unity
· ☕ 2 min read
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.

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Try.Dot.Net
· ☕ 1 min read
Ever wanted to give .NET a try? See what all this C# stuff is about? try.dot.net is a website where you can write and run code from your browser.

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Getting Started With a Flask Web Server
· ☕ 2 min read
Lets look at Flask a minimal python web server. In this video we’ll build the simplest Flask app and talk about how to get Flask working in your Python project as well as what each part is doing.

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The Most Complicated Nothing Shader - Unity 3D Grab Pass
· ☕ 1 min read
Grab Passes are a really complicated and expensive way to do nothing in a shader. A Grab Pass is an additional pass added to your shader that captures the scene and allows you to use that captured texture in your shader.

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Exporting A Minecraft Build to Unity 3D
· ☕ 1 min read
Minecraft recently added the ability to export your builds as 3D models that can be uploaded to Remix 3D or opened in Paint 3D.

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Lets Make a Dissolving Shader
· ☕ 1 min read
A mage blasts a rock with a magic missile, the magic engulfs the stone in flame and slowly tears it apart.

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Magic Missile! Creating Seeking Projectiles
· ☕ 1 min read
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.

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Code Reuse and a Simple Follow Script
· ☕ 1 min read
How simple can you make a script that gets enemies to follow a target or player? Turns out pretty simple.

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Enumerable Parsing - Lets Make Unity Shell - Part 4
· ☕ 1 min read
Let’s expand upon the Conversion support we added in the last video. The goal here is to add full support for the conversion of all Enumerable types.

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Reflection Soup - Lets Make Unity Shell - Part 3
· ☕ 1 min read
This video is all about reflection. We’re going to be adding the ability to support typing in Unity Shell so that automatic type conversion can occur.

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Spring Boot - The Basics
· ☕ 1 min read
Lets say you want to make a simple web service in Java. How would you do it? In this video we’re going to look into the basics of Spring Boot, a Java framework that allows you to do just that!

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Smooth Multi-Point Following Camera
· ☕ 1 min read
You have multiple characters or points that you want on camera. How do you do that? This is how.

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Spherifying Our Vertex Shader
· ☕ 1 min read
Expanding a vertex shader by allowing us to Clamp the distance of the vertices to a fixed distance. This effectively allows us to limit the model to a “sphere” or part of a sphere if we reduce the limit far enough.

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Transformation Matrices and Vertex Shaders
· ☕ 1 min read
3D Rotational Matrices? What do they do? How do you use them? And more importantly what cool stuff can we make with them?