Lets fix our grid snapped vertex custom shader by introducing some improved lighting. Because we’re manipulating our objects geometry inside our shader the normals that are used to calculate lighting are incorrect.
Expanding upon our exploration of a shader that snaps vertices to a grid. This time we’re moving things into world space!
In this video we’re going to explore a way I approach reproducible pseudo-random number generation that uses calculated hashes to select a random item or property for an object.
YAML (Yet Another Markup Language) provides a way to store structured data in files. It can be used in similar ways to other JSON or XML files and is commonly used with Kubernetes and Docker Compose.
Raycasts provide a way for you to project lines through your scenes and detect the objects they hit as well as return important information about what they hit.
In C# Extension Methods provide a way to add additional functionality onto a type that you have created or imported into your project.
In order to create more accessible open source projects GitHub has introduced templates for Issues and Pull Requests to help improve the clarity and quality of new issues and open pull requests.
Font ligatures combine multiple characters into a single unique character. Some fonts provide ligatures specifically for software development.
Lets explore building a self steering ship that can automatically move out of the way of obstacles in it’s path.
Top-Level Programs is a new feature being introduced in C# 9.0 that significantly simplifies certain C# programs and allows you to remove almost all of the boilerplate code from them.
I’ve been exploring a few of the fun ways you can write text to a terminal. One of the more interesting commands available for this is tput.
Lets explore pathfinding by implementing Dijkstra’s Algorithm. Dijkstra’s Algorithm is a pathfinding algorithm that works by calculating the distance from any node in a graph to a target node.
Symbolic Links allow you to create a reference in your file system to another file or directory. This allows you to reference the same file in multiple places without having to physically copy it into each place.
The .NET CLI includes the ability to install additional developer tools like powershell. This is a powerful feature that enables you to add tools to your developer environment without leaving your terminal.
Let’s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.
Unity provides a series of tools for registering Debug information in our games. The most commonly used functions are the logging ones like Debug.
Lets explore using a Texture2D as a way to represent tilemapped 2D levels. This gives us a way to easily draw levels in paint, photoshop or other image editing software and import it easily into Unity.
You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .
Gui.cs is a library put together by Miguel de Icaza that allows you to compose complex Terminal UI’s using a collection of View components such as Windows, Buttons, ListViews or Labels.
Boids are a type of basic AI that can simulate the flocking movement of birds using a few simple rules: