Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.
Lets explore a really interesting asset from the Unity Asset Store. Archimatix is a parametric modeling tool that allows you to turn simple shapes into complex models using a set of simple rules.
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.
Lets say you want to make a simple web service in Java. How would you do it? In this video we’re going to look into the basics of Spring Boot, a Java framework that allows you to do just that!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
Expanding a vertex shader by allowing us to Clamp the distance of the vertices to a fixed distance. This effectively allows us to limit the model to a “sphere” or part of a sphere if we reduce the limit far enough.
Java 8 brought a number of new features to Java, one of those features was the Streams API. This API brought an easy way to create functional style list manipulation elements using a simple API.
Time for something a bit different. In this video we’ll delve into WebGL using a tool called ShaderToy, a great way to learn and experiment with shaders all from inside your web browser!