Videos
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Sending Array's To Shaders - Lets Make an Energy Shield - Part 1
· ☕ 1 min read
Lets start building a cool energy shield shader that can dynamically react to collisions and more. To begin we’ll be looking at how to pass collision information to our shield by sending an array of positions to our shader.

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3D Printing a Sticky Note Holder in 3D Builder
· ☕ 1 min read
Lets build a very simple holder for some sticky notes and a pen. We’re going to look at how to leverage 3D Builder a free tool included with Windows 10 and Cura a free program from Ultimaker.

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Growing Trie's - Lets Make a Simple Prefix Tree in C#
· ☕ 2 min read
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.

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Reactive Serial Communication in UWP - Data Cube
· ☕ 1 min read
Data Cube is back! The Internet of Things coolest way to visualize interactive data. Data Cube is an IoT device that allows interactions from other places (YouTube Views, Twitter Tweets or simple Website Views) to be visualized as data traveling along an LED strip.

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Lets Make a Dissolving Shader
· ☕ 1 min read
A mage blasts a rock with a magic missile, the magic engulfs the stone in flame and slowly tears it apart.

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Building a Website with ASP.NET Razor Pages
· ☕ 1 min read
Have you ever wanted to be able to use code to help build your webpages? Maybe loop over a list and create a table or inject user data onto the page without javascript or anything else?

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Working with CSV's in Windows Powershell
· ☕ 1 min read
Powershell is a relatively unique and very powerful command line interface (CLI) and with Windows 10 is now the default shell for Windows.

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Better Projectiles with Gravity and Trajectory Prediction
· ☕ 1 min read
A lot of the time projectiles are simulated using either Raycasts or some complex Rigidbody style collision detection. This works for most basic projectiles but what if we want realistic projectiles that can be effected by things like wind or gravity?

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Bezier Curve Line Renderer
· ☕ 2 min read
Bezier Curves are the project of the day. Specifically we’re going to be looking at 3 point Bezier Curves and applying them to a Line Renderer in Unity.

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Going #Serverless with Azure Functions
· ☕ 2 min read
It’s time to go #Serverless. One of the clouds favorite new buzzwords is coming to World of Zero!

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Exporting 3D Printable Models From Unity
· ☕ 1 min read
Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.

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Learning Archimatix Pro - Parametric Modeler for Unity 3D
· ☕ 1 min read
Lets explore a really interesting asset from the Unity Asset Store. Archimatix is a parametric modeling tool that allows you to turn simple shapes into complex models using a set of simple rules.

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Custom Unity Inspector Mesh Renderer
· ☕ 1 min read
How would you make a custom mesh preview window? If you were planning on building it it might look like this!

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Lets Make a Hologram Shader
· ☕ 1 min read
Lets make a hologram shader that can be used to draw any object as if it was a projection in some science fiction scene.

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Magic Missile! Creating Seeking Projectiles
· ☕ 1 min read
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.