unity3d
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Custom Particle Emitters in Unity 3D
· ☕ 1 min read
Lets build a custom particle emitter that can emit particles on the ground anywhere in a rectangle. This is the first step of lighting the grass in our grass renderer on fire.

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Lets Make Improved Bezier Curves
· ☕ 1 min read
Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.

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Sending Array's To Shaders - Lets Make an Energy Shield - Part 1
· ☕ 1 min read
Lets start building a cool energy shield shader that can dynamically react to collisions and more. To begin we’ll be looking at how to pass collision information to our shield by sending an array of positions to our shader.

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Lets Make a Dissolving Shader
· ☕ 1 min read
A mage blasts a rock with a magic missile, the magic engulfs the stone in flame and slowly tears it apart.

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Better Projectiles with Gravity and Trajectory Prediction
· ☕ 1 min read
A lot of the time projectiles are simulated using either Raycasts or some complex Rigidbody style collision detection. This works for most basic projectiles but what if we want realistic projectiles that can be effected by things like wind or gravity?

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Bezier Curve Line Renderer
· ☕ 2 min read
Bezier Curves are the project of the day. Specifically we’re going to be looking at 3 point Bezier Curves and applying them to a Line Renderer in Unity.

Jump, Bang! on GameJolt
· ☕ 1 min read
Play Jump, Bang! on GameJolt - split-screen competitive climbing with explosives.

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Exporting 3D Printable Models From Unity
· ☕ 1 min read
Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.

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Learning Archimatix Pro - Parametric Modeler for Unity 3D
· ☕ 1 min read
Lets explore a really interesting asset from the Unity Asset Store. Archimatix is a parametric modeling tool that allows you to turn simple shapes into complex models using a set of simple rules.

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Custom Unity Inspector Mesh Renderer
· ☕ 1 min read
How would you make a custom mesh preview window? If you were planning on building it it might look like this!

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Lets Make a Hologram Shader
· ☕ 1 min read
Lets make a hologram shader that can be used to draw any object as if it was a projection in some science fiction scene.

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Magic Missile! Creating Seeking Projectiles
· ☕ 1 min read
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.