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Lets Make Improved Bezier Curves

 ·   ·  ☕ 1 min read

Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.

The Bezier algorithm works by compressing two points on a line down to an interpolated point between them. By writing an algorithm to recursively reduce a list of points down to a single point on the line we can solve for any curve.

Grab the code to render these Bezier Curves from GitHub here: https://github.com/WorldOfZero/UnityVisualizations

The first part of the Bezier Curve development is here: https://www.youtube.com/watch?v=tgCFzoG_BJM

Discord: https://discord.gg/hU5Kq2u


Sam Wronski
WRITTEN BY
Sam Wronski
Maker of things, currently helping build cloud things @ Google. World of Zero is a personal project disconnected from my professional work. Lets make something awesome together!