Exploring a Trochoidal Wave Shader
· ☕ 1 min read
Let’s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.

Building Coyote Time in a 2D Platformer
· ☕ 2 min read
Coyote Time is an idea in platformers that allows the player to jump for a few frames after they have left the platform they are on.

Generating Gates - Sand Table - Part 2
· ☕ 1 min read
Continuing our development of the Sand Table prototype project we’re going to add gates. We’ll build two components for this.

Loading Levels From Textures in Unity 3D
· ☕ 1 min read
Lets explore using a Texture2D as a way to represent tilemapped 2D levels. This gives us a way to easily draw levels in paint, photoshop or other image editing software and import it easily into Unity.

Importing .NET Libraries Into Unity 3D
· ☕ 1 min read
You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .

Runtime C# Scripting in Unity UI - The Roslyn Compiler in Unity
· ☕ 1 min read
Lets integrate the .NET Roslyn compiler into a Unity game so we can run basic scripts at runtime. This will allow us to write new C# code into a Unity UI object like a Text Box and then execute it.

Building Boids in Unity 3D
· ☕ 2 min read
Boids are a type of basic AI that can simulate the flocking movement of birds using a few simple rules:

Calculating Dice Sides From A Mesh's Normals
· ☕ 2 min read
Today I wanted to take a closer look at an older video where we built a dice roller that used Dot Products to determine which face on a dice was rolled.

Dynamic Game Speed - Unity Quick Tip
· ☕ 1 min read
You are able to modify the speed of most objects, animations and physics using a single value: Time.timeScale. Modifying this value from it’s default (1) causes the game to run slower (values less than 1) or faster (values greater than 1).

Prototyping the Sand Table - Sand Table - Part 1
· ☕ 2 min read
I’ve recently moved into a new space and could use some furniture to help fill the space. I’d like to create some interesting objects that can help do that and this is the start of a test project to see what we can build.

Platforming and Other Adventures from Live Stream
· ☕ 1 min read
Let’s build some fun projects together today. I’m hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).

Writing a Snow Covered Shader
· ☕ 1 min read
Lets write a custom snow covered surface shader in Unity that can procedurally generate snow and place it on top of any object in our scene.

Exploring Unity Debugging
· ☕ 1 min read
Debuggers are a great way to find out what is actually going on in your code. They allow you to pause, inspect and modify the state of your program at any time.

Learning Unity's XR Input System
· ☕ 2 min read
There are two ways to handle input in your VR games built with Unity. Right now we have used Unity’s Input system to allow us to create Axis and Buttons which can be retrieved using the normal Input.

Tracking Rigidbody Velocity in Asteroids VR
· ☕ 1 min read
In order to better track and debug in Asteroids VR I’d like to be able to track how fast the player is moving at any point in time.