This page looks best with JavaScript enabled

Importing .NET Libraries Into Unity 3D

 ·   ·  ☕ 1 min read

You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .NET Core library and importing it into Unity.

Once the library is imported we can invoke it and create objects defined by it just like any other code.

To create a new dotnet library with .NET Core you can use:

1
dotnet new classlib --name [your library name]

More about using the Unity Resources folder here on learn.unity.com: https://learn.unity.com/tutorial/assets-resources-and-assetbundles

Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u


Sam Wronski
WRITTEN BY
Sam Wronski
Maker of things, currently helping build cloud things @ Google. World of Zero is a personal project disconnected from my professional work. Lets make something awesome together!