You are able to modify the speed of most objects, animations and physics using a single value:
Time.timeScale. Modifying this value from it’s default (
1) causes the game to run slower (values less than 1) or faster (values greater than 1).
An important note of using this: adjusting the Time Scale does not effect the framerate of your game (at least not directly). It will scale the results of
Time.fixedDeltaTime and reduce the speed of animations and physics in your scene.
Normal (Default) Speed
The original Dice Roller video is here: https://www.youtube.com/watch?v=hmDF9PvMDVw
You can read more about using
Time.timeScale on Unity’s documentation site: https://docs.unity3d.com/ScriptReference/Time-timeScale.html
I use the Warrior Pack Bundle 1 to demo this. It’s available as a paid and free asset.
- Paid: https://assetstore.unity.com/packages/3d/animations/warrior-pack-bundle-1-35924
- Free: https://assetstore.unity.com/packages/3d/animations/warrior-pack-bundle-1-free-36405
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