##### Top Down Following Spaceship Controller
###### 📅 Feb 6, 2019· 📝 Jan 19, 2021· ☕ 1 min read
Now that we have a spaceship controller that can take a direction input and turn that into movement we can start to play around with it.

##### Math in the Unity Inspector - Quick Tip
###### 📅 Feb 5, 2019· 📝 Jan 19, 2021· ☕ 1 min read
Unity has made it a bit easier to compute some values in their editor windows by allowing you to enter math formula’s into the inspector.

##### Rotating Unity Gizmos - Quick Tip
###### 📅 Feb 1, 2019· 📝 Jan 19, 2021· ☕ 2 min read
Gizmos are a really handy way to indicate a whole range of interesting information during development of your project.

##### Experimenting With Top Down Spaceship Movement Controllers
###### 📅 Jan 21, 2019· 📝 Jan 19, 2021· ☕ 2 min read
How can we turn input on a single joystick into dynamic movement of a spaceship? Let’s explore two new ways we might be able to do that.

##### Exploring Dot Products in Unity
###### 📅 Jan 19, 2019· 📝 Jan 19, 2021· ☕ 2 min read
Dot Products are a really easy and fun way to compare Vectors in space. When comparing two normalized with a dot product the result will be the cosine of the angle between the two Vectors.

##### Ring to Ripples - Ripple in Shader Graph - Part 3
###### 📅 Dec 17, 2018· 📝 Jan 19, 2021· ☕ 1 min read
Time to finally catch our Shader Graph Ripple Shader up to the existing Ripple we created in a Surface Shader a while ago.

##### Shooting Through Walls With Bullet Penetration in Unity
###### 📅 Dec 12, 2018· 📝 Jan 19, 2021· ☕ 2 min read
Lets take a look at how you might build a solution that allows you to fire projectiles through walls of varying sizes.

##### Rendering 3D Objects in your UI Using Multiple Cameras
###### 📅 Dec 11, 2018· 📝 Jan 19, 2021· ☕ 2 min read
One issue that is often encountered when building first person games is that the really close objects like weapons or hands will clip through nearby walls.

##### Building a Custom Node in Unity's Shader Graph
###### 📅 Dec 5, 2018· 📝 Jan 19, 2021· ☕ 2 min read
With the introduction of Shader Graph Unity also added support for Custom Nodes you can build yourself by creating custom CodeFunctionNode.

##### Using Properties and Steps in Part 2 of our Ripple in Shader Graph
###### 📅 Nov 28, 2018· 📝 Jan 19, 2021· ☕ 2 min read
There is still so much to learn in Unity’s new Shader Graph feature. In this video our focus is twofold.

##### Learning How To Use Step and Smoothstep in Shaders
###### 📅 Nov 17, 2018· 📝 Jan 19, 2021· ☕ 1 min read
A number of people have commented that we should be using step or smoothstep instead of some of the branching if/else blocks we’ve used in other videos (branches in shaders tend to perform worse than other functions).

###### 📅 Oct 11, 2018· 📝 Jan 19, 2021· ☕ 2 min read
Lets learn Shader Graph by building our ripple shader entirely within Shader Graph. The goal of this series is to reproduce the ripple shader we’ve been working on and compare/contrast the process of building the same shader in both tools that Unity makes available to you.

##### Point and Ripple - Ripple Shader - Part 2
###### 📅 Oct 3, 2018· 📝 Jan 19, 2021· ☕ 2 min read
Welcome back! Let’s expand our Ripple Shader so it’s a bit easier to control and set the groundwork for some of the upcoming features we’ll want to build for it.

##### Can You Hear Me Now - Trying and Failing to Use Unity's Microphone
###### 📅 Aug 8, 2018· 📝 Jan 19, 2021· ☕ 1 min read
I’ve never used Unity’s Microphone API’s before. Let’s explore them together and get lost while we make something cool!

##### A Static Glowing Ring - Ripple Shader - Part 1
###### 📅 Jul 31, 2018· 📝 Jan 19, 2021· ☕ 2 min read
Lets make a new shader in Unity that sends a ripple out across an object to reveal the texture underneath it!

##### Improving the Voxel Cube with Lighting and Optimized Updates
###### 📅 Jul 25, 2018· 📝 Jan 19, 2021· ☕ 2 min read
One of the big advantages of recording yourself building things is you get to watch it all back, a built in code review while you edit.

##### Live Coding a 3D Voxel Cube in Unity
###### 📅 Jul 12, 2018· 📝 Jan 19, 2021· ☕ 2 min read
Lets build a basic colored voxel “chunk” from start to finish! We’ll focus on constructing three main components: a Chunk which stores data about the world, A ChunkGenerator which fills the Chunk with initial information (it builds the world) and a MeshGenerator that converts our Chunk into a Mesh you can see.

##### Firing Projectiles - Lets Make a Side Scrolling Shooter - Part 5
###### 📅 Jul 11, 2018· 📝 Jan 19, 2021· ☕ 2 min read
Time to make our ship go pew., pew! We’re going to add projectiles. We’ll build a set of components that can fire and build projectiles.

##### Adding an Accent to our Contrast Shader - Lets Make a Side Scrolling Shooter - Part 4
###### 📅 Jul 5, 2018· 📝 Jan 19, 2021· ☕ 1 min read
Lets spice up our our contrasting transition shader with an accent color that more clearly marks the border between one color and the next.

##### Color Contrast Shader - Lets Make a Side Scrolling Shooter - Part 3
###### 📅 Jul 3, 2018· 📝 Jan 19, 2021· ☕ 1 min read
Continuing to build out our side scrolling shooter. We’re going to be building an effect that is essential to one of the main mechanics I am trying to build for this game.