livecode
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Top Down Following Spaceship Controller
· ☕ 1 min read
Now that we have a spaceship controller that can take a direction input and turn that into movement we can start to play around with it.

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Live Coding a 3D Voxel Cube in Unity
· ☕ 2 min read
Lets build a basic colored voxel “chunk” from start to finish! We’ll focus on constructing three main components: a Chunk which stores data about the world, A ChunkGenerator which fills the Chunk with initial information (it builds the world) and a MeshGenerator that converts our Chunk into a Mesh you can see.

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Live Coding a UWP Task List
· ☕ 2 min read
Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let’s find out!

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Taking a Look at Groovy @Memoized Functions
· ☕ 2 min read
Reading up on some of the features of Groovy I stumbled upon the @Memoized annotation. This method annotation allows you to tell Groovy to memoize the results from a function.

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I Learn Blazor - C# in Your Web Browser
· ☕ 2 min read
Wouldn’t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.

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Dropping Boxes - Mixer Stream Savers - Part 2
· ☕ 1 min read
The next step is dropping cubes. We’re building a game that can be played live using some of the interactive features of Mixer.

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The Tilting Tower - Mixer Stream Savers - Part 1
· ☕ 2 min read
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.

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6 Degrees of Freedom Spaceship - The WRONG Way
· ☕ 2 min read
A 6 Degree of Freedom controller is capable of six types of movement. It can move along the X, Y and Z axis but also has Yaw, Pitch and Roll.