livecode
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Starting the Highscores Service - Online Highscores - Part 1
· ☕ 2 min read
Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project we’ll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.

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Platforming and Other Adventures from Live Stream
· ☕ 1 min read
Let’s build some fun projects together today. I’m hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).

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Writing a Snow Covered Shader
· ☕ 1 min read
Lets write a custom snow covered surface shader in Unity that can procedurally generate snow and place it on top of any object in our scene.

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Exploring Unity Debugging
· ☕ 1 min read
Debuggers are a great way to find out what is actually going on in your code. They allow you to pause, inspect and modify the state of your program at any time.

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Writing Our Own Diffuse Lighting Shader
· ☕ 4 min read
Lets explore how to build diffuse lighting onto our meshes. This is intended as somewhat of an introduction to some of the magic behind shaders.

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Learning Unity's XR Input System
· ☕ 2 min read
There are two ways to handle input in your VR games built with Unity. Right now we have used Unity’s Input system to allow us to create Axis and Buttons which can be retrieved using the normal Input.

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Tracking Rigidbody Velocity in Asteroids VR
· ☕ 1 min read
In order to better track and debug in Asteroids VR I’d like to be able to track how fast the player is moving at any point in time.

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Building Asteroids VR - Day 1
· ☕ 1 min read
Lets Build Asteroids VR this Weekend! Asteroids VR is a recreation of the classic Asteroids style of game with a twist.

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Making Our Pixels Round - Circle Pixel Shader - Part 3
· ☕ 1 min read
In the past two episodes we’ve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.

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Learning The .NET Core Command Line
· ☕ 2 min read
How do you start a new .NET Core project from the command line? How do you learn how to use the commands and figure out what is available for you?

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Creating a Subchunk Spawner for Asteroids VR
· ☕ 2 min read
Lets refactor the destruction system we built in a recent live stream. This lets us destroy “Asteroids” (read: cubes) in Asteroids VR by subdividing them until a minimum size is reached.

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Open Source Contributions and Other Projects
· ☕ 1 min read
Lets merge some of your contributions to the World of Zero Open Source projects at github.com/worldofzero Special thanks to:

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Placing our Health Tracker Component Under Test with Unity Test Runner
· ☕ 2 min read
Lets explore this new health tracking component we’ve built by introducing the Unity Test Runner to our project. The Unity Test Runner allows you to add a variety of NUnit tests to your project that allow you to create Edit and Play mode tests.