shader
https://i.ytimg.com/vi/vXxiVQ1Yda0/mqdefault.jpg
Disco Planet Ring Shader - Lets Make an Asteroid Belt - Part 1
· ☕ 2 min read
Asteroids VR needs an asteroid belt so we’re going to make one! In this video we’re going to begin work on our basic ring shader which will be used for drawing the planetary ring of asteroids at a long distance.

https://i.ytimg.com/vi/FNT6nHoml3Q/mqdefault.jpg
Vertex Displacement Tessellation - Mesh Displacement - Part 3
· ☕ 1 min read
Time to finish off our experiment into mesh displacement. We’re going to update our tessellation shader to actually take advantage of the displacement map we developed in the previous video.

https://i.ytimg.com/vi/mPgODeBDyIw/mqdefault.jpg
Splat! - Deforming Vertex Shader - Part 2
· ☕ 1 min read
Continuing on from yesterday we’re going to be exploring our Squishy Sphere Shader. Specifically, in this video we’ll be updating our shader to squish a bit better.

https://i.ytimg.com/vi/njbJZZklyJc/mqdefault.jpg
Animating Mandelbrot and Julia Sets in Unity - Fractal Shaders
· ☕ 1 min read
Let’s get back to work on our Fractal shaders! Specifically, let’s animate them. I’ve got an idea to use a subscriber based design so we can publish various “changes” to our material and dynamically update it.

https://i.ytimg.com/vi/XatMVo5lJxk/mqdefault.jpg
Simulating Planetary Temperature - An Old Test Project
· ☕ 2 min read
This is an old concept I made years ago to experiment with heating a planet. I discontinued work on this specific concept shortly after recording this, the design was not a good one, but I think it’s still interesting.

https://i.ytimg.com/vi/vPfRgBgCDdA/mqdefault.jpg
Mission Start - Building a Flat Shader In Unity - Part 1
· ☕ 2 min read
It’s been a few months since I’ve played with shaders in Unity. Let’s relearn how to make them together by building a relatively simple shader in Unity from start to finish!