unity3d
https://i.ytimg.com/vi/MWODo1aoIuU/mqdefault.jpg
Dropping Boxes - Mixer Stream Savers - Part 2
Β· β˜• 1 min read
The next step is dropping cubes. We’re building a game that can be played live using some of the interactive features of Mixer.

https://i.ytimg.com/vi/R-a1VYrrZP8/mqdefault.jpg
The Tilting Tower - Mixer Stream Savers - Part 1
Β· β˜• 2 min read
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.

https://i.ytimg.com/vi/km_kU-j7mcw/mqdefault.jpg
Drawing Lines With The Mouse in Unity
Β· β˜• 1 min read
Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.

https://i.ytimg.com/vi/4hwMmdbnH90/mqdefault.jpg
Unit Testing in Unity Using the Unity Test Runner
Β· β˜• 2 min read
Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven’t touched in months still does what you think.

https://i.ytimg.com/vi/qCiFHHAEjAM/mqdefault.jpg
Refracting Shield Impacts - Lets Make an Energy Shield - Part 5
Β· β˜• 1 min read
It’s time to add another layer to our Shield Shader. Projectiles are going to start causing distortions in the shield as they impact it instead of just pulsing a color along the shield.

https://i.ytimg.com/vi/ksgUOfHP5do/mqdefault.jpg
Walls In The Snow - Dynamic Snow in Unity - Part 2
Β· β˜• 1 min read
What if we don’t want all the geometry in our scene to cause our snow to be crushed? Things like walls and buildings for example.

https://i.ytimg.com/vi/2TBCozxI7-I/mqdefault.jpg
Adding Custom Lighting to a Unity Particle Shader
Β· β˜• 1 min read
Lets make a shader that lets you add cool pseudo volumetric lighting to your particle effects. Imagine putting lights inside a cloud of smoke, because Unity’s particles always face you the lighting on a standard shader can be questionable.

https://i.ytimg.com/vi/GttdLYKEJAM/mqdefault.jpg
Projectile Reflection in Unity
Β· β˜• 2 min read
Sometimes things bounce. We’re going to put together a simple example of how to make projectiles do just that!

https://i.ytimg.com/vi/1mW3T-Oritw/mqdefault.jpg
Exploring the Unity 2018 Visual Shader Editor
Β· β˜• 2 min read
Unity 2018’s beta was released earlier today and includes a number of exciting new features. One of them is a new visual shader editor called the Shader Graph.

https://i.ytimg.com/vi/T69V_d_XmUw/mqdefault.jpg
Simple Force Directed Graph in Unity
Β· β˜• 2 min read
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.

https://i.ytimg.com/vi/s926MfazI50/mqdefault.jpg
GL.Lines - Drawing Lines Manually in Unity
Β· β˜• 1 min read
You use Unity’s Gizmos all the time for debugging and your app. What if you want those lines in play mode?

https://i.ytimg.com/vi/C7PtRXH3e-Y/mqdefault.jpg
6 Degrees of Freedom Spaceship - The WRONG Way
Β· β˜• 2 min read
A 6 Degree of Freedom controller is capable of six types of movement. It can move along the X, Y and Z axis but also has Yaw, Pitch and Roll.

https://i.ytimg.com/vi/AMlw0xCGVn4/mqdefault.jpg
Midnight - Asylum Jam 2017 - Post Mortem
Β· β˜• 1 min read
Midnight is a game built in 48 hours for the Asylum Jam. The asylum jam emphasizes horror without the stigma of mental illness, including the use of asylum’s, hospitals etc.

https://i.ytimg.com/vi/tnsQBlnwNvY/mqdefault.jpg
Using Steam VR Vive Tracker's in Unity 3D
Β· β˜• 1 min read
Lets set up a Vive Tracker inside of Unity 3D. HTC’s tracker gives you six degree of freedom tracking including position, yaw, pitch and roll.