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Spherical Gravity in Unity
Β· β˜• 2 min read
Today we’re going to be taking a look at creating spherical gravity systems in Unity. This will allow us to simulate realistic orbits of objects in our game or create three dimensional worlds that you can walk around and jump between.

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Using Polar Coordinates in Unity Shader Graphs
Β· β˜• 2 min read
Getting back into making videos and decided to explore polar coordinates at a high level. Polar coordinates are an alternative coordinate system that maps points onto a radius and angle instead of an XY position like we have when using more typical Cartesian coordinates.

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Go Go Godot: New Project
Β· β˜• 1 min read
I’ve never used Godot, let’s explore it together and see what we can build!

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Building a Cloud Game w/ @MicrosoftReactor - Day 2
Β· β˜• 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

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Building a Cloud Game w/ @MicrosoftReactor - Day 3
Β· β˜• 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/OLGFrDxWNaU/mqdefault.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 1
Β· β˜• 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

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Building a Website in C#
Β· β˜• 1 min read
Working on some Blazor website projects. Come and chat!

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Let's Explore Global Usings in C# 10
Β· β˜• 2 min read
Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!

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Building A Game of Dice - #GMTKJam 2022 - Day 3
Β· β˜• 1 min read
Participating in the https://itch.io/jam/gmtk-jam-2022 Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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Building a Game of Dice - #GMTKJam 2022 - Day 1
Β· β˜• 1 min read
Participating in the https://itch.io/jam/gmtk-jam-2022 Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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Building A Game of Dice - #GMTKJam 2022 - Day 2
Β· β˜• 1 min read
Participating in the https://itch.io/jam/gmtk-jam-2022 Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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Exploring MAUI - Multiplatform Apps Built With .NET
Β· β˜• 1 min read
.NET MAUI is an open-source framework for building multiplatform user interfaces that can reuse code across iOS, Android, MacOS and Windows!

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Demoing the Tool and Adding Command History - LINQ for Unity Stream - Part 2
Β· β˜• 1 min read
Another VOD from the World of Zero Twitch development stream. This is a demo of some of the work that’s happened on the LINQ for Unity tool behind the scenes and also covers introducing command history so that we can track queries run against the tool and quickly rerun them.

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Building a Tree-Based Calculator in C#
Β· β˜• 3 min read
Let’s explore a calculator that can solve a variety of equations dynamically. We’ll be able to use this solution to explore tree data structures and specifically the use of binary trees to represent and solve common math problems.

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Implementing Scene Switching - An Elevator Between Scenes - Part 2
Β· β˜• 1 min read
Continuing our elevator and asynchronous scene management system development let’s try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two β€œfloors” we’ll be transitioning between.