csharp
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Drawing Lines With The Mouse in Unity
· ☕ 1 min read
Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.

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Unit Testing in Unity Using the Unity Test Runner
· ☕ 2 min read
Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven’t touched in months still does what you think.

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Projectile Reflection in Unity
· ☕ 2 min read
Sometimes things bounce. We’re going to put together a simple example of how to make projectiles do just that!

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Hex Parser in Data Cube Discord Bot
· ☕ 1 min read
There are a number of ways to represent color in text. One of the more common versions is to use hex codes to represent the value.

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Simple Force Directed Graph in Unity
· ☕ 2 min read
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.

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Try.Dot.Net
· ☕ 1 min read
Ever wanted to give .NET a try? See what all this C# stuff is about? try.dot.net is a website where you can write and run code from your browser.

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6 Degrees of Freedom Spaceship - The WRONG Way
· ☕ 2 min read
A 6 Degree of Freedom controller is capable of six types of movement. It can move along the X, Y and Z axis but also has Yaw, Pitch and Roll.

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I Have A Theory - Theories in xUnit Tests
· ☕ 1 min read
Unit Testing. Turns out someone actually thinks it’s a good idea if all this code we write actually works.

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Lets Make Improved Bezier Curves
· ☕ 1 min read
Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.

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Growing Trie's - Lets Make a Simple Prefix Tree in C#
· ☕ 2 min read
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.