Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.
Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven’t touched in months still does what you think.
Docker for Windows/Mac has recently introduced built in Kubernetes support. With no prior experience using Kubernetes on Docker let’s see if we can setup and deploy a simple ASP.
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.
Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.