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Vertex Displacement Tessellation - Mesh Displacement - Part 3
· ☕ 1 min read
Time to finish off our experiment into mesh displacement. We’re going to update our tessellation shader to actually take advantage of the displacement map we developed in the previous video.

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Rigidbody Bullet Physics in Unity
· ☕ 1 min read
Today we’re looking into exploring bullet physics. Specifically how to simulate a rigidbody driven projectile. In this video we’re going to solve that problem with a simple and expandable solution that you can tweak to fit any game style you want.

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Manuel Particle Emission in Unity - Lets Make Data Sphere - Part 1
· ☕ 2 min read
Enter Data Sphere. A new project with a microservice based design all about visualizing data. The design uses Unity’s Particle System to drive the visualization and will use separate applications to deliver the data.

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Animating the Thruster with Unity Mecanim - Asteroids VR
· ☕ 1 min read
It’s time to open up Mecanim and work on getting our thruster animated. We have two major parts to animate right now fans in the center of the thruster and the iris opening at the bottom.

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Lets Make an Octree in Unity
· ☕ 1 min read
An Octree is a 3D data structure best used for storing objects based on their 3D positions. They are used in a lot of really cool technology and form the backbone for things like Voxel renderers.

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Procedural Mesh Generation in Unity 3D
· ☕ 1 min read
Time to jump into some of the fun sides of 3D Graphics! In this video we’re going to be figuring out how to build a 3D Plane in Unity with a given number of subsections.

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Finishing the Grappling Hook - Asteroids VR
· ☕ 1 min read
The grappling hook is now fully functional after a bit of trial and error and a computer crash which caused a bit of a gap in development.

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Exploring Rigidbody Joints and Rope Physics in Unity
· ☕ 1 min read
Unity has a number of different joints and other ways to connect Rigidbodies (Spring’s come to mind). We’re going to be exploring how to take advantage of those offerings in order to build a 3D physically simulated rope that we can attach to our grapple gun and eventually swing around space with.