Marking the Globe - World of Zero Arcade- Part 2
· ☕ 2 min read
We’re going to continue work on our World of Zero Arcade project. More controller work specifically. In this video we’ll be looking into adding markers to our globe so you can select where you are in the world.
Making Sumo Splash - Let's Make an Arcade Game
· ☕ 2 min read
Our next project is going to be something really fun. We’re going to be taking advantage of the new Beam FTL streaming protocol which gets around 0.
Building 3D Models with Windows 10's Creators Update for Unity
· ☕ 3 min read
Today we’re going to try something a little different! Lets explore building 3D models using the included tools in the Windows 10 Creators Update and see how useful these tools are for our game development needs.
Real Time Voxel Updates - Lets Make 2D Voxel Terrain - Part 6
· ☕ 2 min read
Today we’re going to be making the voxels in our 2d voxel terrain update in real time! This means we’re going to make it so that we can easily insert and delete elements from our tree and also modify things so we’re able to regenerate our mesh when that happens.
Filling the Quadtree - Let's Make 2D Voxel Terrain - Part 3
· ☕ 2 min read
Time to put something in our quadtree. We’re going to build two scripts in this video. The first will be one of potentially many “generators” which insert data into our quadtree.
Disco Planet Ring Shader - Lets Make an Asteroid Belt - Part 1
· ☕ 2 min read
Asteroids VR needs an asteroid belt so we’re going to make one! In this video we’re going to begin work on our basic ring shader which will be used for drawing the planetary ring of asteroids at a long distance.