Dot products are extremely useful for a whole number of tasks. In this video we’re going to look at applying them in a way that will allow us to detect which side of a dice is facing up.
Last video we created a geometry shader and point cloud renderer capable of rendering hundreds of thousands of individual grass instances in our scene at once.
Lets say you want to render grass. A LOT of grass. How would you do it? In this video we’re going to try to solve that using a point cloud and a geometry shader.
Welcome back, after a long haitus to our Unity 3D Voxel Terrain. We’re going to start by looking at how to take advantage of compute shaders to handle advanced destruction techniques.
It’s time for Ludum Dare 38! Come hang out as we build… something. Something awesome!
Learn more about the Ludum Dare or enter your own project here: https://ldjam.
It’s time for Ludum Dare 38! Come hang out as we build… something. Something awesome!
Learn more about the Ludum Dare or enter your own project here: https://ldjam.
It’s time for Ludum Dare 38! Come hang out as we build… something. Something awesome!
Learn more about the Ludum Dare or enter your own project here: https://ldjam.
Implementing an image effect is actually fairly straight forward in Unity. All it requires is a simple shader and a script with OnRenderImage specified.
Time for another really fun exploration of the World of Zero Arcade. We’re changing the project slightly and focusing on an abstract SHMUP game based around geometry.