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Recreating Particle Effects with Game Objects in Unity 3D
Β· β˜• 2 min read
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.

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Live Coding a UWP Task List
Β· β˜• 2 min read
Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let’s find out!

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Dependency Injection in Spring
Β· β˜• 2 min read
Lets take a look at dependency injection, what it is and how to use it in Java Spring.

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Taking a Look at Groovy @Memoized Functions
Β· β˜• 2 min read
Reading up on some of the features of Groovy I stumbled upon the @Memoized annotation. This method annotation allows you to tell Groovy to memoize the results from a function.

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I Learn Blazor - C# in Your Web Browser
Β· β˜• 2 min read
Wouldn’t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.

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Wind Mapped Snow - Dynamic Snow in Unity - Part 6
Β· β˜• 2 min read
Last video we added support for wind to blow snow across our terrain. That was cool but the implementation was fixed and required us to have wind move in a specific direction.

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Snow in the Wind - Dynamic Snow in Unity - Part 5
Β· β˜• 1 min read
Let’s add wind! The goal is to make snow β€œflow” across the land over time and create drifts from indentations.

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I Learn How To Build Flowcharts and Signal Diagram's in Mermaid.JS
Β· β˜• 1 min read
Mermaid is a language that allows you to define Flowcharts, Signal Diagrams and Gantt Charts and generate them. This makes it extremely easy to generate charts for websites, system designs or other uses for charts.

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Connecting an Azure Function to GitHub
Β· β˜• 2 min read
Webhooks are really popular these days. Every service seems to have support for them these days. Lets try using these fancy new function as a service things to consume them.

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Dropping Boxes - Mixer Stream Savers - Part 2
Β· β˜• 1 min read
The next step is dropping cubes. We’re building a game that can be played live using some of the interactive features of Mixer.

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The Tilting Tower - Mixer Stream Savers - Part 1
Β· β˜• 2 min read
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.

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Drawing Lines With The Mouse in Unity
Β· β˜• 1 min read
Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.

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Unit Testing in Unity Using the Unity Test Runner
Β· β˜• 2 min read
Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven’t touched in months still does what you think.

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Refracting Shield Impacts - Lets Make an Energy Shield - Part 5
Β· β˜• 1 min read
It’s time to add another layer to our Shield Shader. Projectiles are going to start causing distortions in the shield as they impact it instead of just pulsing a color along the shield.

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Gitting Code On The Internet - Committing Code to a Remote GitHub Server
Β· β˜• 1 min read
Now that we’ve explored how to work with git locally lets dig into the remote aspects of it. We’ll explore how to clone a remote repository, how to make some quick modifications and then push that new branch up to the remote repository.