https://i.ytimg.com/vi/2ArfgVaCVq4/mqdefault.jpg
Go Go Godot: New Project
· ☕ 1 min read
I’ve never used Godot, let’s explore it together and see what we can build!

https://i.ytimg.com/vi/3F4HjM_5hZY/mqdefault.jpg
An Intro to Json Serialization and Deserialization in Unity
· ☕ 2 min read
JSON is a common data format that stores data in human-readable strings that can be interpreted by computers. This makes it possible for you and other people to read and modify the raw data and pass that information along to internal systems for use.

https://i.ytimg.com/vi/2P4oPtU2Rtk/mqdefault.jpg
Using Scriptable Objects in Unity
· ☕ 1 min read
ScriptableObject’s are a way to make configurable objects you can attach to MonoBehavior’s or others objects. This allows you to quickly create and swap out data on your game objects without having to create and manage entire object Prefabs.

https://i.ytimg.com/vi/8eFaLtJMsNo/mqdefault.jpg
Automatically Processing Assets with Custom Unity Asset Pipelines
· ☕ 1 min read
Continuing our journey of adding the ability to easily use SVG assets in Unity, today we’re going to be exploring how to automatically process and convert SVGs to PNGs whenever one is added to our Unity project.

https://i.ytimg.com/vi/gqil7OOa60A/mqdefault.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 3
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/OLGFrDxWNaU/mqdefault.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 1
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/AXqnEoYWn7g/mqdefault_live.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 2
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/Tfyt8dynm-M/mqdefault.jpg
Tracking Task Progress in Unity
· ☕ 2 min read
Let’s start expanding on the SVGs in Unity project we started that converts SVG’s into an image format that is usable by Unity (https://www.

https://i.ytimg.com/vi/XFG2B-m-GCk/mqdefault.jpg
Building a Website in C#
· ☕ 1 min read
Working on some Blazor website projects. Come and chat!

https://i.ytimg.com/vi/HxiyUi4RQzw/mqdefault.jpg
Building a Custom Dice Model with OpenSCAD
· ☕ 1 min read
OpenSCAD is a tool that can compile programs into 3D models allowing you to code your own CAD designs instead of building them inside of a WYSIWYG type editor like Fusion 360, SketchUp etc.

https://i.ytimg.com/vi/6MzXs35hLOI/mqdefault.jpg
Using Git Hooks
· ☕ 2 min read
Git Hooks provide a way for you to hook into your local git installation and attach additional behavior to common git actions.

Renaming a Local Git Branch
· ☕ 2 min read
note: When you rename your git branches make sure you double check any connected CI jobs you have associated with the repository.

https://i.ytimg.com/vi/T2hD6Imb6y8/mqdefault.jpg
Using Dependency Injection in ASP.NET
· ☕ 2 min read
Dependency Injection is a tool we can use to automatically provide objects with services they need without having to explicitly declare what is needed inside of the objects themselves.

https://i.ytimg.com/vi/z4THCW3b16k/mqdefault.jpg
Let's Explore Global Usings in C# 10
· ☕ 2 min read
Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!