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Using Scriptable Objects in Unity

 ·   ·  ☕ 1 min read

ScriptableObject’s are a way to make configurable objects you can attach to MonoBehavior’s or others objects. This allows you to quickly create and swap out data on your game objects without having to create and manage entire object Prefabs. You can use this to manage things like enemy health, weapon stats or character behaviors.

Creating ScriptableObject’s allows you to configure Mono Behavior’s using pre-configured data

You can use the CreateAssetMenuAttribute to create asset menus and more easily create new ScriptableObject’s.

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Sam Wronski
Sam Wronski
Maker of things and professional software engineer. Lets make something awesome together!