unity3d
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Lets Make a Hologram Shader
Β· β˜• 1 min read
Lets make a hologram shader that can be used to draw any object as if it was a projection in some science fiction scene.

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Magic Missile! Creating Seeking Projectiles
Β· β˜• 1 min read
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.

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Code Reuse and a Simple Follow Script
Β· β˜• 1 min read
How simple can you make a script that gets enemies to follow a target or player? Turns out pretty simple.

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Enumerable Parsing - Lets Make Unity Shell - Part 4
Β· β˜• 1 min read
Let’s expand upon the Conversion support we added in the last video. The goal here is to add full support for the conversion of all Enumerable types.

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Reflection Soup - Lets Make Unity Shell - Part 3
Β· β˜• 1 min read
This video is all about reflection. We’re going to be adding the ability to support typing in Unity Shell so that automatic type conversion can occur.

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Summer Slow Jam - Performance, A Game In A Stream - Part 1
Β· β˜• 1 min read
We are making a top down shooter. That’s cool right? But wait there is more! This isn’t just any top down shooter, this game isn’t even played on your computer!

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Smooth Multi-Point Following Camera
Β· β˜• 1 min read
You have multiple characters or points that you want on camera. How do you do that? This is how.

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Spherifying Our Vertex Shader
Β· β˜• 1 min read
Expanding a vertex shader by allowing us to Clamp the distance of the vertices to a fixed distance. This effectively allows us to limit the model to a β€œsphere” or part of a sphere if we reduce the limit far enough.

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Transformation Matrices and Vertex Shaders
Β· β˜• 1 min read
3D Rotational Matrices? What do they do? How do you use them? And more importantly what cool stuff can we make with them?

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Lets Make Unity Shell - Part 2 Live
Β· β˜• 1 min read
Continuing our work on Unity Shell a CLI in Unity! https://github.com/WorldOfZero/Unity-Shell

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Lets Make a Blended Material Shader - Voxel Terrain - Part 12
Β· β˜• 2 min read
Lets improve our Voxel Terrain! Specifically, let’s start work on a shader that can shade our terrain. Our terrain uses each color channel from the vertices of our voxel mesh to designate a different material.

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Lets Make a Value Poll - Unity Interactive - Part 2
Β· β˜• 1 min read
Continuing to work on the basic design for Unity Interactive, a tool that allows developers and game designers to connect Unity and their audience.

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Lets Make a Fantastic VR Idea Machine - Part 1
Β· β˜• 1 min read
Lets make a quick VR app and take the time to explore some tools for Unity that you can use to develop VR Applications.

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Lets Make a Dice Roller with Dot Products
Β· β˜• 2 min read
Dot products are extremely useful for a whole number of tasks. In this video we’re going to look at applying them in a way that will allow us to detect which side of a dice is facing up.