csharp
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Growing Trie's - Lets Make a Simple Prefix Tree in C#
Β· β˜• 2 min read
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.

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Building a Website with ASP.NET Razor Pages
Β· β˜• 1 min read
Have you ever wanted to be able to use code to help build your webpages? Maybe loop over a list and create a table or inject user data onto the page without javascript or anything else?

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Bezier Curve Line Renderer
Β· β˜• 2 min read
Bezier Curves are the project of the day. Specifically we’re going to be looking at 3 point Bezier Curves and applying them to a Line Renderer in Unity.

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Exporting 3D Printable Models From Unity
Β· β˜• 1 min read
Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.

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Custom Unity Inspector Mesh Renderer
Β· β˜• 1 min read
How would you make a custom mesh preview window? If you were planning on building it it might look like this!

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Magic Missile! Creating Seeking Projectiles
Β· β˜• 1 min read
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.

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Code Reuse and a Simple Follow Script
Β· β˜• 1 min read
How simple can you make a script that gets enemies to follow a target or player? Turns out pretty simple.

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Reflection Soup - Lets Make Unity Shell - Part 3
Β· β˜• 1 min read
This video is all about reflection. We’re going to be adding the ability to support typing in Unity Shell so that automatic type conversion can occur.

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Summer Slow Jam - Performance, A Game In A Stream - Part 1
Β· β˜• 1 min read
We are making a top down shooter. That’s cool right? But wait there is more! This isn’t just any top down shooter, this game isn’t even played on your computer!

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Introducing Xamarin Workbooks
Β· β˜• 1 min read
A quick glance at Xamarin Workbooks, a cross platform .net sandbox that lets you easily write and execute .

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Lets Make Unity Shell - Part 2 Live
Β· β˜• 1 min read
Continuing our work on Unity Shell a CLI in Unity! https://github.com/WorldOfZero/Unity-Shell

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Lets Make a Value Poll - Unity Interactive - Part 2
Β· β˜• 1 min read
Continuing to work on the basic design for Unity Interactive, a tool that allows developers and game designers to connect Unity and their audience.

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Lets Make a Fantastic VR Idea Machine - Part 1
Β· β˜• 1 min read
Lets make a quick VR app and take the time to explore some tools for Unity that you can use to develop VR Applications.

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Getting Started With MonoGame
Β· β˜• 2 min read
Returning to MonoGame after years of not touching it. Lets learn how to get started and what has changed since XNA was discontinued.