I’ve had a fun idea. Let’s add grapple guns to our Asteroids in VR game. In this video specifically we’re going to be focusing on adding projectiles that we can use to attach to the asteroids and pull ourselves in.
Hello Internet, welcome to Hello C#! We’re going to be exploring the very basics of how to write a Hello World application in C# all the way from project creation to the end.
Let’s get back to work on our Fractal shaders! Specifically, let’s animate them. I’ve got an idea to use a subscriber based design so we can publish various “changes” to our material and dynamically update it.
Welcome back! We’re picking up where we left off: developing an epic UI for our windows app. Time to fix what we broke and break what we haven’t made yet.
Continuing with where we left off with Emotible last time. Let’s integrate a database into our app so that we can store the emoji and persist them between application life cycles.
Let’s make an app. Specifically, lets make a universal windows app that can run across all of our windows devices from our Xbox One to our Windows Phone’s and PC’s.
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.
I’ve been tinkering with VR development. This is building up to a mages duel game where two players will have to cast and avoid spells to become victorious.