Videos
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Making Our Pixels Round - Circle Pixel Shader - Part 3
Β· β˜• 1 min read
In the past two episodes we’ve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.

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Learning The .NET Core Command Line
Β· β˜• 2 min read
How do you start a new .NET Core project from the command line? How do you learn how to use the commands and figure out what is available for you?

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Lets Draw A Circle - Circle Pixel Shader - Part 2
Β· β˜• 1 min read
Last time we built a grid of pixels for our circular pixel shader. In this video, part 2, we’re going to be figuring out how to draw a circle.

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Creating a Subchunk Spawner for Asteroids VR
Β· β˜• 2 min read
Lets refactor the destruction system we built in a recent live stream. This lets us destroy β€œAsteroids” (read: cubes) in Asteroids VR by subdividing them until a minimum size is reached.

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Open Source Contributions and Other Projects
Β· β˜• 1 min read
Lets merge some of your contributions to the World of Zero Open Source projects at github.com/worldofzero Special thanks to:

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HDRP Post Processing Volumes in Unity
Β· β˜• 3 min read
With the Scriptable Render Pipeline in Unity 2019 a new post-processing concept has been introduced. This allows you to define Volumes which apply a set of effects across the scene or to a particular portion of the screen.

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Creating a Context Menu in Custom Unity Editors
Β· β˜• 1 min read
I’ve been experimenting with creating custom Inspectors and Editor Windows in Unity lately and one of the features I’ve found is the GenericMenu class.

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Live Coding Handles and Custom Editors in Unity
Β· β˜• 2 min read
There are a few fun ways to make fantastic Editor tools in Unity for your code. Two of those are Handles and GenericMenu.

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Building and Drawing a Graph in Unity using Gizmos
Β· β˜• 2 min read
Unity’s Gizmos can be a really powerful way to debug your objects and relationships. In this video we’re going to be focusing on drawing a graph, a set of nodes and edges with unique characteristics.

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I Built A New Website
Β· β˜• 2 min read
I’ve been trying to replace the old World of Zero website for a while now. A beta of the new version is finally in a working state and I’d love for you all to check it out!

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Modifying Vectors with Matrices
Β· β˜• 2 min read
Matrices are an extremely powerful tool when working with vectors. They’re the magic that makes a lot of the code in our shaders work, but they also work in a lot of handy other places.

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Placing our Health Tracker Component Under Test with Unity Test Runner
Β· β˜• 2 min read
Lets explore this new health tracking component we’ve built by introducing the Unity Test Runner to our project. The Unity Test Runner allows you to add a variety of NUnit tests to your project that allow you to create Edit and Play mode tests.

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Live Coding Event Based GameObject Health in Unity
Β· β˜• 2 min read
Lets make a component that can track a GameObject’s health in Unity and alert other subscribed objects when the health is changed.