Lets build a basic colored voxel “chunk” from start to finish! We’ll focus on constructing three main components: a Chunk which stores data about the world, A ChunkGenerator which fills the Chunk with initial information (it builds the world) and a MeshGenerator that converts our Chunk into a Mesh you can see.
Continuing to build out our side scrolling shooter. We’re going to be building an effect that is essential to one of the main mechanics I am trying to build for this game.
Visual Studio’s new Live Share feature makes it possible to collaboratively edit code, debug together and share terminals and locally hosted websites with your other teammates.
Lets make a visual upgrade for our basic flight controller we build in the last video. We’re going to make our ship rotate in the direction it is moving so its not just a cube moving up and down the screen!
Let’s build a Side Scrolling Shooter. In this video we’ll start by building the controls for a simple flight controller that will let us move up and down in a limited space smoothly.
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.
Lets make Unity Observer a bit more useful! In this video we’ll add support for accessing different components by name other than the current support for Transforms.
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.