Lets explore using a Texture2D as a way to represent tilemapped 2D levels. This gives us a way to easily draw levels in paint, photoshop or other image editing software and import it easily into Unity.
You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .
Lets integrate the .NET Roslyn compiler into a Unity game so we can run basic scripts at runtime. This will allow us to write new C# code into a Unity UI object like a Text Box and then execute it.
Gui.cs is a library put together by Miguel de Icaza that allows you to compose complex Terminal UI’s using a collection of View components such as Windows, Buttons, ListViews or Labels.
Continuing our creation of an online highscores service, today we’re building the ability to put new scores into our highscores list and also delete them.
Today I wanted to take a closer look at an older video where we built a dice roller that used Dot Products to determine which face on a dice was rolled.
You are able to modify the speed of most objects, animations and physics using a single value: Time.timeScale. Modifying this value from it’s default (1) causes the game to run slower (values less than 1) or faster (values greater than 1).
I’ve recently moved into a new space and could use some furniture to help fill the space. I’d like to create some interesting objects that can help do that and this is the start of a test project to see what we can build.
Hugo Shortcodes are a way to use short snippets in your Hugo site that embed custom parameterized objects. Some built-in shortcodes can embed GitHub Gist code snippets, YouTube videos or Twitter posts.
Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project we’ll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.
Lets make a new Minecraft server running Minecraft 1.15 for fun and shenanigans with friends.
We’ll be exploring Spigot, Bungeecord and Docker Compose in order to get this up and running.
Your terminal can maintain a list of directories you have visited by storing them in a stack. You can manipulate this stack using commands like pushd to push a new entry onto this stack or popd to pop an existing entry off of the current stack.
There are a few ways to navigate your shell in terminals. One of the less common but useful ways I’ve found when working with multiple directories takes advantage of the directory stack most terminals maintain.
Let’s build some fun projects together today. I’m hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).