Videos
https://i.ytimg.com/vi/YHNhL5lfur0/mqdefault.jpg
Generating Gates - Sand Table - Part 2
· ☕ 1 min read
Continuing our development of the Sand Table prototype project we’re going to add gates. We’ll build two components for this.

https://i.ytimg.com/vi/2qddAaZ9gZc/mqdefault.jpg
Loading Levels From Textures in Unity 3D
· ☕ 1 min read
Lets explore using a Texture2D as a way to represent tilemapped 2D levels. This gives us a way to easily draw levels in paint, photoshop or other image editing software and import it easily into Unity.

https://i.ytimg.com/vi/m5Ls_NUChMk/mqdefault.jpg
Importing .NET Libraries Into Unity 3D
· ☕ 1 min read
You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .

https://i.ytimg.com/vi/FuZHnpgntEI/mqdefault.jpg
Runtime C# Scripting in Unity UI - The Roslyn Compiler in Unity
· ☕ 1 min read
Lets integrate the .NET Roslyn compiler into a Unity game so we can run basic scripts at runtime. This will allow us to write new C# code into a Unity UI object like a Text Box and then execute it.

https://i.ytimg.com/vi/sVYiDboAe_E/mqdefault.jpg
Exploring Gui.cs - Custom Terminal UI's in .NET
· ☕ 2 min read
Gui.cs is a library put together by Miguel de Icaza that allows you to compose complex Terminal UI’s using a collection of View components such as Windows, Buttons, ListViews or Labels.

https://i.ytimg.com/vi/_d8M3Y-hiUs/mqdefault.jpg
Building Boids in Unity 3D
· ☕ 2 min read
Boids are a type of basic AI that can simulate the flocking movement of birds using a few simple rules:

https://i.ytimg.com/vi/0Rnj7YQJfrc/mqdefault.jpg
Calculating Dice Sides From A Mesh's Normals
· ☕ 2 min read
Today I wanted to take a closer look at an older video where we built a dice roller that used Dot Products to determine which face on a dice was rolled.

https://i.ytimg.com/vi/6zACdGL10Dc/mqdefault.jpg
Dynamic Game Speed - Unity Quick Tip
· ☕ 1 min read
You are able to modify the speed of most objects, animations and physics using a single value: Time.timeScale. Modifying this value from it’s default (1) causes the game to run slower (values less than 1) or faster (values greater than 1).

https://i.ytimg.com/vi/B4MU1_Ijo4k/mqdefault.jpg
Prototyping the Sand Table - Sand Table - Part 1
· ☕ 2 min read
I’ve recently moved into a new space and could use some furniture to help fill the space. I’d like to create some interesting objects that can help do that and this is the start of a test project to see what we can build.

https://i.ytimg.com/vi/i100RhwZUnQ/mqdefault.jpg
Embedding Shadertoy in Hugo Websites - Custom Hugo Shortcodes
· ☕ 2 min read
Hugo Shortcodes are a way to use short snippets in your Hugo site that embed custom parameterized objects. Some built-in shortcodes can embed GitHub Gist code snippets, YouTube videos or Twitter posts.

https://i.ytimg.com/vi/U_2u_SeK10k/mqdefault.jpg
Starting the Highscores Service - Online Highscores - Part 1
· ☕ 2 min read
Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project we’ll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.

https://i.ytimg.com/vi/lhKTtceyWHs/mqdefault_live.jpg
Setting Up A Minecraft Server
· ☕ 1 min read
Lets make a new Minecraft server running Minecraft 1.15 for fun and shenanigans with friends. We’ll be exploring Spigot, Bungeecord and Docker Compose in order to get this up and running.

https://i.ytimg.com/vi/NM_ynkPNURU/mqdefault.jpg
Using Your Terminal's Directory Stack to Work With Multiple Directories
· ☕ 2 min read
Your terminal can maintain a list of directories you have visited by storing them in a stack. You can manipulate this stack using commands like pushd to push a new entry onto this stack or popd to pop an existing entry off of the current stack.

https://i.ytimg.com/vi/UDD7EyGr8fU/mqdefault.jpg
Navigate Your Shell With pushd and popd - Quick Tip
· ☕ 1 min read
There are a few ways to navigate your shell in terminals. One of the less common but useful ways I’ve found when working with multiple directories takes advantage of the directory stack most terminals maintain.

https://i.ytimg.com/vi/Z5WREogznj8/mqdefault.jpg
Platforming and Other Adventures from Live Stream
· ☕ 1 min read
Let’s build some fun projects together today. I’m hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).