Videos
https://i.ytimg.com/vi/rCIf8UeThZU/mqdefault.jpg
Finishing the Grappling Hook - Asteroids VR
· ☕ 1 min read
The grappling hook is now fully functional after a bit of trial and error and a computer crash which caused a bit of a gap in development.

https://i.ytimg.com/vi/D4YCj4Tid0w/mqdefault.jpg
Exploring Rigidbody Joints and Rope Physics in Unity
· ☕ 1 min read
Unity has a number of different joints and other ways to connect Rigidbodies (Spring’s come to mind). We’re going to be exploring how to take advantage of those offerings in order to build a 3D physically simulated rope that we can attach to our grapple gun and eventually swing around space with.

https://i.ytimg.com/vi/FF-Sgo6WS64/mqdefault.jpg
Sticky Bombs - Lets Make Asteroids VR
· ☕ 2 min read
The art for Asteroid’s VR has started to roll in and with that it’s time to start work on some of the new features.

https://i.ytimg.com/vi/mPgODeBDyIw/mqdefault.jpg
Splat! - Deforming Vertex Shader - Part 2
· ☕ 1 min read
Continuing on from yesterday we’re going to be exploring our Squishy Sphere Shader. Specifically, in this video we’ll be updating our shader to squish a bit better.

https://i.ytimg.com/vi/3UYAcqWPiuw/mqdefault.jpg
An Intro to Unity - Flappy Cube Tutorial - Part 2
· ☕ 2 min read
Welcome to Unity! In this tutorial we’re going to walk through the basics by creating Flappy Cube. A two dimensional mobile game with a single input: “Flap”.

https://i.ytimg.com/vi/ycsnrmh_7Qg/mqdefault.jpg
A Ring of Asteroids - Let's Make Asteroids VR
· ☕ 2 min read
Today we’re returning to virtual reality Asteroids. We’re going to be taking a look at some of the behind the scenes changes made to the game as well as implementing a new feature.

https://i.ytimg.com/vi/X7UZYAdgKvI/mqdefault.jpg
An Intro to Unity - Flappy Cube Tutorial - Part 1
· ☕ 1 min read
Welcome to Unity! In this tutorial we’re going to walk through the basics by creating Flappy Cube. A two dimensional mobile game with a single input: “Flap”.

https://i.ytimg.com/vi/qwJp0-9sVVc/mqdefault.jpg
Hello Interactive C#
· ☕ 1 min read
With the addition of the Roslyn compiler to Visual Studio 2015 a number of new features were added. One of those features is a new Interactive C# console that lets you write and run C# code that is compiled in real time in your Visual Studio console.

https://i.ytimg.com/vi/WONqm9LTXoQ/mqdefault.jpg
Red: A Post Mortem - #AsylumJam2016
· ☕ 1 min read
This past weekend I took part in the Asylum Jam an annual horror game jam. You have 48 hours to develop a horror game.

https://i.ytimg.com/vi/nzPIQwaM0yc/mqdefault.jpg
Let's Make Red - #AsylumJam2016 - Part 5
· ☕ 1 min read
This weekend for the #asylumjam of 2016 we’re going to be developing a game called Red. Red is a game all about social interactions.

https://i.ytimg.com/vi/DsIwg4FdWBM/mqdefault.jpg
Let's Make Red - #AsylumJam2016 - Part 4
· ☕ 1 min read
This weekend for the #asylumjam of 2016 we’re going to be developing a game called Red. Red is a game all about social interactions.

https://i.ytimg.com/vi/xTh4GgdEUnY/mqdefault.jpg
Let's Make Red - #AsylumJam2016 - Part 2
· ☕ 1 min read
This weekend for the #asylumjam of 2016 we’re going to be developing a game called Red. Red is a game all about social interactions.