Videos
https://i.ytimg.com/vi/LmvCtV0IqIk/mqdefault.jpg
Lets Make Unity Shell - Part 2 Live
· ☕ 1 min read
Continuing our work on Unity Shell a CLI in Unity! https://github.com/WorldOfZero/Unity-Shell

https://i.ytimg.com/vi/btOs50kk9IA/mqdefault.jpg
Lets Make a Blended Material Shader - Voxel Terrain - Part 12
· ☕ 2 min read
Lets improve our Voxel Terrain! Specifically, let’s start work on a shader that can shade our terrain. Our terrain uses each color channel from the vertices of our voxel mesh to designate a different material.

https://i.ytimg.com/vi/ZTqIg-Fk2n4/mqdefault.jpg
Reactive Extensions in Java - Basic FizzBuzz
· ☕ 1 min read
Reactive Extensions use asynchronous observable streams to control your program. That sounds complicated, and it is, but the possibilities this style of programming unlock are fantastic.

https://i.ytimg.com/vi/N6r87rGDFV8/mqdefault.jpg
Getting Started With MonoGame
· ☕ 2 min read
Returning to MonoGame after years of not touching it. Lets learn how to get started and what has changed since XNA was discontinued.

https://i.ytimg.com/vi/P3QF4S-ATUs/mqdefault.jpg
Lets Convert our WPF Task List to UWP
· ☕ 2 min read
How difficult is it to convert a WPF application to a UWP app you can distribute on the Windows Store?

https://i.ytimg.com/vi/O69Dt67UdMI/mqdefault.jpg
Lets Make a Task List in WPF
· ☕ 1 min read
Lets make a simple Task List in WPF. An intro to one of the classic Windows frameworks originally introduced in 2006.

https://i.ytimg.com/vi/M6nHIAK83vQ/mqdefault.jpg
Lets Make a 3D Print Generator
· ☕ 2 min read
3D Printers are cool. Neater still the tech that drives them isn’t nearly as complex as it might seem.

https://i.ytimg.com/vi/hmDF9PvMDVw/mqdefault.jpg
Lets Make a Dice Roller with Dot Products
· ☕ 2 min read
Dot products are extremely useful for a whole number of tasks. In this video we’re going to look at applying them in a way that will allow us to detect which side of a dice is facing up.

https://i.ytimg.com/vi/OxueTbRwXAo/mqdefault.jpg
Lets Add Wind To Our Grass Renderer
· ☕ 1 min read
Last video we created a geometry shader and point cloud renderer capable of rendering hundreds of thousands of individual grass instances in our scene at once.

https://i.ytimg.com/vi/b2AlyCNbYmY/mqdefault.jpg
Point Cloud Grass - Lets Make a Grass Renderer
· ☕ 3 min read
Lets say you want to render grass. A LOT of grass. How would you do it? In this video we’re going to try to solve that using a point cloud and a geometry shader.

https://i.ytimg.com/vi/0H1FVOphmIo/mqdefault.jpg
Lets Make a Grass Renderer
· ☕ 1 min read
Lets look into how to add grass to terrain. We’re going to combine instanced rendering and raycasting to dynamically place grass on the terrain.

https://i.ytimg.com/vi/mElPESXcakM/mqdefault.jpg
Lets Make a Night Vision Camera Effect
· ☕ 1 min read
I’ve been exploring the Outlast games lately and wanted to try to reproduce the night vision camera that is such a staple of that game.