Videos
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Getting Started With MonoGame
· ☕ 2 min read
Returning to MonoGame after years of not touching it. Lets learn how to get started and what has changed since XNA was discontinued.

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Lets Convert our WPF Task List to UWP
· ☕ 2 min read
How difficult is it to convert a WPF application to a UWP app you can distribute on the Windows Store?

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Lets Make a Task List in WPF
· ☕ 1 min read
Lets make a simple Task List in WPF. An intro to one of the classic Windows frameworks originally introduced in 2006.

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Lets Make a 3D Print Generator
· ☕ 2 min read
3D Printers are cool. Neater still the tech that drives them isn’t nearly as complex as it might seem.

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Lets Make a Dice Roller with Dot Products
· ☕ 2 min read
Dot products are extremely useful for a whole number of tasks. In this video we’re going to look at applying them in a way that will allow us to detect which side of a dice is facing up.

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Lets Add Wind To Our Grass Renderer
· ☕ 1 min read
Last video we created a geometry shader and point cloud renderer capable of rendering hundreds of thousands of individual grass instances in our scene at once.

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Point Cloud Grass - Lets Make a Grass Renderer
· ☕ 3 min read
Lets say you want to render grass. A LOT of grass. How would you do it? In this video we’re going to try to solve that using a point cloud and a geometry shader.

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Lets Make a Grass Renderer
· ☕ 1 min read
Lets look into how to add grass to terrain. We’re going to combine instanced rendering and raycasting to dynamically place grass on the terrain.

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Lets Make a Night Vision Camera Effect
· ☕ 1 min read
I’ve been exploring the Outlast games lately and wanted to try to reproduce the night vision camera that is such a staple of that game.

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Lets Make A Greedy Hangman Solver
· ☕ 2 min read
At work we play Hangman occasionally. Let’s see if we can’t ruin the fun by creating an algorithm to select the best guess based on statistics.

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Lets Make a Contour Map Shader
· ☕ 1 min read
Let’s make a contour map shader by layering a number of planes and creating a simple shader to draw “slices” from a heightmap.

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Getting Started With Compute Shaders in Unity
· ☕ 1 min read
Welcome back, after a long haitus to our Unity 3D Voxel Terrain. We’re going to start by looking at how to take advantage of compute shaders to handle advanced destruction techniques.

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Ludum Dare 38 - World of Zero Live! - Day 2.2
· ☕ 1 min read
It’s time for Ludum Dare 38! Come hang out as we build… something. Something awesome! Tea of the day: Taiwan ‘Jin Xuan’ Milk Oolong Tea.

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Ludum Dare 38 - World of Zero Live! - Day 3
· ☕ 1 min read
It’s time for Ludum Dare 38! Come hang out as we build… something. Something awesome! Learn more about the Ludum Dare or enter your own project here: https://ldjam.