Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Lets start building a cool energy shield shader that can dynamically react to collisions and more. To begin we’ll be looking at how to pass collision information to our shield by sending an array of positions to our shader.
Lets build a very simple holder for some sticky notes and a pen. We’re going to look at how to leverage 3D Builder a free tool included with Windows 10 and Cura a free program from Ultimaker.
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.
Data Cube is back! The Internet of Things coolest way to visualize interactive data. Data Cube is an IoT device that allows interactions from other places (YouTube Views, Twitter Tweets or simple Website Views) to be visualized as data traveling along an LED strip.
Have you ever wanted to be able to use code to help build your webpages? Maybe loop over a list and create a table or inject user data onto the page without javascript or anything else?
A lot of the time projectiles are simulated using either Raycasts or some complex Rigidbody style collision detection. This works for most basic projectiles but what if we want realistic projectiles that can be effected by things like wind or gravity?
Bezier Curves are the project of the day. Specifically we’re going to be looking at 3 point Bezier Curves and applying them to a Line Renderer in Unity.
Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.
Lets explore a really interesting asset from the Unity Asset Store. Archimatix is a parametric modeling tool that allows you to turn simple shapes into complex models using a set of simple rules.