Videos
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Try.Dot.Net
· ☕ 1 min read
Ever wanted to give .NET a try? See what all this C# stuff is about? try.dot.net is a website where you can write and run code from your browser.

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Man the Helm! - Kubernetes and Helm on Windows
· ☕ 2 min read
Kubernetes (often shortened to K8S), the Greek word for a helmsman, is a tool originally developed by Google for managing cloud ready, scalable web apps.

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Code Long And Test With Spock Unit Tests
· ☕ 1 min read
Given: “A video about Spock” Expect: “To learn how to use Spock to test your Java or JVM based projects”

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6 Degrees of Freedom Spaceship - The WRONG Way
· ☕ 2 min read
A 6 Degree of Freedom controller is capable of six types of movement. It can move along the X, Y and Z axis but also has Yaw, Pitch and Roll.

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Getting Started With a Flask Web Server
· ☕ 2 min read
Lets look at Flask a minimal python web server. In this video we’ll build the simplest Flask app and talk about how to get Flask working in your Python project as well as what each part is doing.

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I Have A Theory - Theories in xUnit Tests
· ☕ 1 min read
Unit Testing. Turns out someone actually thinks it’s a good idea if all this code we write actually works.

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Midnight - Asylum Jam 2017 - Post Mortem
· ☕ 1 min read
Midnight is a game built in 48 hours for the Asylum Jam. The asylum jam emphasizes horror without the stigma of mental illness, including the use of asylum’s, hospitals etc.

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Hello Electron
· ☕ 1 min read
Electron is a tool that allows you to convert webpages into full applications that can run outside of a browser and interact more closely with your operating system.

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Using Steam VR Vive Tracker's in Unity 3D
· ☕ 1 min read
Lets set up a Vive Tracker inside of Unity 3D. HTC’s tracker gives you six degree of freedom tracking including position, yaw, pitch and roll.

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The Most Complicated Nothing Shader - Unity 3D Grab Pass
· ☕ 1 min read
Grab Passes are a really complicated and expensive way to do nothing in a shader. A Grab Pass is an additional pass added to your shader that captures the scene and allows you to use that captured texture in your shader.

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Exporting A Minecraft Build to Unity 3D
· ☕ 1 min read
Minecraft recently added the ability to export your builds as 3D models that can be uploaded to Remix 3D or opened in Paint 3D.

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Custom Particle Emitters in Unity 3D
· ☕ 1 min read
Lets build a custom particle emitter that can emit particles on the ground anywhere in a rectangle. This is the first step of lighting the grass in our grass renderer on fire.

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Lets Make Improved Bezier Curves
· ☕ 1 min read
Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.

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Welcome to Docker, Docker Hub and Mongo DB
· ☕ 1 min read
Our first look at containers and how to use them using Docker for Windows. We’ll be creating a MongoDB instance using an image from Docker Hub and then connecting to it using a local mongo cli.