We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.
Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.
Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven’t touched in months still does what you think.
It’s time to add another layer to our Shield Shader. Projectiles are going to start causing distortions in the shield as they impact it instead of just pulsing a color along the shield.
Now that we’ve explored how to work with git locally lets dig into the remote aspects of it. We’ll explore how to clone a remote repository, how to make some quick modifications and then push that new branch up to the remote repository.
Git is a powerful tool for collaborating with teammates but can also be extremely handy when working alone. It makes experimenting with new features and preventing breaking things in your code a lot easier.
Docker for Windows/Mac has recently introduced built in Kubernetes support. With no prior experience using Kubernetes on Docker let’s see if we can setup and deploy a simple ASP.
Lets make a shader that lets you add cool pseudo volumetric lighting to your particle effects.
Imagine putting lights inside a cloud of smoke, because Unity’s particles always face you the lighting on a standard shader can be questionable.
Unity 2018’s beta was released earlier today and includes a number of exciting new features. One of them is a new visual shader editor called the Shader Graph.
This is an exercise in how to make a problem far harder than it needs to be. Grab a magnetometer, a device which measures the magnetic fields at a point and attach it to an arduino with some LED’s.
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.