Videos
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The Tilting Tower - Mixer Stream Savers - Part 1
· ☕ 2 min read
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.

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Drawing Lines With The Mouse in Unity
· ☕ 1 min read
Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.

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Unit Testing in Unity Using the Unity Test Runner
· ☕ 2 min read
Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven’t touched in months still does what you think.

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Gitting Code On The Internet - Committing Code to a Remote GitHub Server
· ☕ 1 min read
Now that we’ve explored how to work with git locally lets dig into the remote aspects of it. We’ll explore how to clone a remote repository, how to make some quick modifications and then push that new branch up to the remote repository.

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Gitting Started - Creating and Working With A Local Git Repo
· ☕ 1 min read
Git is a powerful tool for collaborating with teammates but can also be extremely handy when working alone. It makes experimenting with new features and preventing breaking things in your code a lot easier.

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Adding Custom Lighting to a Unity Particle Shader
· ☕ 1 min read
Lets make a shader that lets you add cool pseudo volumetric lighting to your particle effects. Imagine putting lights inside a cloud of smoke, because Unity’s particles always face you the lighting on a standard shader can be questionable.

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Projectile Reflection in Unity
· ☕ 2 min read
Sometimes things bounce. We’re going to put together a simple example of how to make projectiles do just that!

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Exploring the Unity 2018 Visual Shader Editor
· ☕ 2 min read
Unity 2018’s beta was released earlier today and includes a number of exciting new features. One of them is a new visual shader editor called the Shader Graph.

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Hex Parser in Data Cube Discord Bot
· ☕ 1 min read
There are a number of ways to represent color in text. One of the more common versions is to use hex codes to represent the value.

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Struggling with Magnetometers
· ☕ 2 min read
This is an exercise in how to make a problem far harder than it needs to be. Grab a magnetometer, a device which measures the magnetic fields at a point and attach it to an arduino with some LED’s.

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Simple Force Directed Graph in Unity
· ☕ 2 min read
Lets riff on how to draw force directed graphs in Unity. A force directed graph is a directed graph that is drawn and positioned by having each node apply force to every other node.