<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>uwp on World of Zero</title><link>https://worldofzero.com/tags/uwp/</link><description>Recent content in uwp on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Mon, 30 Apr 2018 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/uwp/index.xml" rel="self" type="application/rss+xml"/><item><title>How I Use NDepend to Manage my Technical Debt</title><link>https://worldofzero.com/videos/how-i-use-ndepend-to-manage-my-technical-debt/</link><pubDate>Mon, 30 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/how-i-use-ndepend-to-manage-my-technical-debt/</guid><description>Static code analysis tools are tools that are able to inspect your code without actually executing it. They are valuable tools in the constant fight for good code.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/6fRCLx8gWAI/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category></item><item><title>Live Coding a UWP Task List</title><link>https://worldofzero.com/videos/live-coding-a-uwp-task-list/</link><pubDate>Fri, 13 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/live-coding-a-uwp-task-list/</guid><description>Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let&amp;rsquo;s find out!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/VXFS0C8ZMNY/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>Reactive Serial Communication in UWP - Data Cube</title><link>https://worldofzero.com/videos/reactive-serial-communication-in-uwp-data-cube/</link><pubDate>Wed, 20 Sep 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/reactive-serial-communication-in-uwp-data-cube/</guid><description>Data Cube is back! The Internet of Things coolest way to visualize interactive data. Data Cube is an IoT device that allows interactions from other places (YouTube Views, Twitter Tweets or simple Website Views) to be visualized as data traveling along an LED strip.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/fHQk_vwEOiM/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>arduino</category></item><item><title>Lets Convert our WPF Task List to UWP</title><link>https://worldofzero.com/videos/lets-convert-our-wpf-task-list-to-uwp/</link><pubDate>Thu, 08 Jun 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/lets-convert-our-wpf-task-list-to-uwp/</guid><description>How difficult is it to convert a WPF application to a UWP app you can distribute on the Windows Store?</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/P3QF4S-ATUs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>dotnet</category></item><item><title>UWP Data Converters - Lets Make a Binary Clock- Part 5</title><link>https://worldofzero.com/videos/uwp-data-converters-lets-make-a-binary-clock-part-5/</link><pubDate>Wed, 18 Jan 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/uwp-data-converters-lets-make-a-binary-clock-part-5/</guid><description>Let&amp;rsquo;s clean up things a bit. This video doesn&amp;rsquo;t focus on adding new features to our application but enhancing the ones we already have.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/hqq8TS7QbgI/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>windows</category></item><item><title>Making the Clock Tick - Lets Make a Binary Clock - Part 4</title><link>https://worldofzero.com/videos/making-the-clock-tick-lets-make-a-binary-clock-part-4/</link><pubDate>Mon, 16 Jan 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/making-the-clock-tick-lets-make-a-binary-clock-part-4/</guid><description>Let&amp;rsquo;s make our binary clock tick! In this video we&amp;rsquo;re going to put the pieces we&amp;rsquo;ve developed over the previous episodes together and actually make our clock.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/z1K37aEjI4k/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category></item><item><title>Converting an Integer to a Bit Array - Lets Make a Binary Clock - Part 3</title><link>https://worldofzero.com/videos/converting-an-integer-to-a-bit-array-lets-make-a-binary-clock-part-3/</link><pubDate>Fri, 13 Jan 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/converting-an-integer-to-a-bit-array-lets-make-a-binary-clock-part-3/</guid><description>Time to get back to our binary clock. In this episode we&amp;rsquo;re going to be looking into some core level computer science stuff: how to convert an decimal integer value into it&amp;rsquo;s binary component parts.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/NNnuqdRSE30/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>uwp</category></item><item><title>Building a UWP User Control - Lets Make a Binary Clock - Part 2</title><link>https://worldofzero.com/videos/building-a-uwp-user-control-lets-make-a-binary-clock-part-2/</link><pubDate>Thu, 12 Jan 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-a-uwp-user-control-lets-make-a-binary-clock-part-2/</guid><description>Picking our Binary Clock back up we&amp;rsquo;re going to be working on creating a custom user control which can display a set of bits as colored rectangles.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/VJRfipP9o9w/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>uwp</category></item><item><title>A Dynamically Changing Background and a Firm Foundation - Lets Make a Binary Clock - Part 1</title><link>https://worldofzero.com/videos/a-dynamically-changing-background-and-a-firm-foundation-lets-make-a-binary-clock-part-1/</link><pubDate>Wed, 11 Jan 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/a-dynamically-changing-background-and-a-firm-foundation-lets-make-a-binary-clock-part-1/</guid><description>Let&amp;rsquo;s make a Binary Clock app for the universal windows platform. By the end of this series we&amp;rsquo;ll have a binary clock we can deploy to an Xbox, Windows Phone, Windows desktop and even a Raspberry Pi or Hololens.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/c5DcxhTqKjw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>csharp</category><category>dotnet</category></item><item><title>Build the UI Some More - Emotible - Part 5 Live!</title><link>https://worldofzero.com/videos/build-the-ui-some-more-emotible-part-5-live/</link><pubDate>Thu, 13 Oct 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/build-the-ui-some-more-emotible-part-5-live/</guid><description>Welcome back! We&amp;rsquo;re picking up where we left off: developing an epic UI for our windows app. Time to fix what we broke and break what we haven&amp;rsquo;t made yet.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Af9OQuWiFbw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>livestream</category><category>tutorial</category><category>csharp</category><category>dotnet</category></item><item><title>Build the UI - Emotible - Part 4 Live!</title><link>https://worldofzero.com/videos/build-the-ui-emotible-part-4-live/</link><pubDate>Wed, 12 Oct 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/build-the-ui-emotible-part-4-live/</guid><description>Hello Internet! We&amp;rsquo;ve spent a good amount of time building out the core feature set of our app. We&amp;rsquo;ve got most of the basics worked out.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/9CdN01o7JSE/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>uwp</category></item><item><title>Entity Framework in UWP - Emotible - Part 3</title><link>https://worldofzero.com/videos/entity-framework-in-uwp-emotible-part-3/</link><pubDate>Tue, 11 Oct 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/entity-framework-in-uwp-emotible-part-3/</guid><description>Continuing with where we left off with Emotible last time. Let&amp;rsquo;s integrate a database into our app so that we can store the emoji and persist them between application life cycles.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/M0sk0_4LJ9A/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>uwp</category><category>app</category></item><item><title>Finishing the Basic Behavior - Emotible - Part 2</title><link>https://worldofzero.com/videos/finishing-the-basic-behavior-emotible-part-2/</link><pubDate>Thu, 06 Oct 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/finishing-the-basic-behavior-emotible-part-2/</guid><description>In this video we finish up the core feature of our app. Specifically copying text to the clipboard so it can be used elsewhere.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/DmkcnGnOZfM/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>uwp</category></item><item><title>Getting Started with the Universal Windows Platform - Emotible - Part 1</title><link>https://worldofzero.com/videos/getting-started-with-the-universal-windows-platform-emotible-part-1/</link><pubDate>Wed, 05 Oct 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/getting-started-with-the-universal-windows-platform-emotible-part-1/</guid><description>Let&amp;rsquo;s make an app. Specifically, lets make a universal windows app that can run across all of our windows devices from our Xbox One to our Windows Phone&amp;rsquo;s and PC&amp;rsquo;s.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/G2dqexxnKxg/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>csharp</category><category>dotnet</category></item><item><title>Welcome to Conqueror - Conqueror Version 3 Demo</title><link>https://worldofzero.com/videos/welcome-to-conqueror-conqueror-version-3-demo/</link><pubDate>Sat, 24 Sep 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/welcome-to-conqueror-conqueror-version-3-demo/</guid><description>Conqueror is an application built against the public Conquer Club API&amp;rsquo;s. What is Conquer Club? It&amp;rsquo;s an online strategy game built around conquering your foes and acquiring territory not unlike the classic boardgame Risk.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/yXH5h4glJxs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>game</category><category>uwp</category><category>app</category><category>demo</category></item></channel></rss>