unity3d
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Building a Game Board in Unity
· ☕ 1 min read
We’re going to return to a project I built before starting this channel. Minefield, my take on Minesweeper for mobile.

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Lets Make An Expanding Pipe Shader
· ☕ 2 min read
I’ve been seeing a few example of uses for a cartoonish styled pipe that expands as something goes through it.

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Swinging with the Asteroids VR Grappling Hook - Part 2
· ☕ 1 min read
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.

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I See Game Objects - Unity Observer - Part 2
· ☕ 2 min read
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.

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Building a Custom Unity Terrain Shader
· ☕ 2 min read
We’ve built a lot of shaders, how do we attach these to our terrain though? Let’s take a look at how you can build a basic shader that integrates with Unity’s pre-built terrain tools.

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Recreating Particle Effects with Game Objects in Unity 3D
· ☕ 2 min read
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.

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Wind Mapped Snow - Dynamic Snow in Unity - Part 6
· ☕ 2 min read
Last video we added support for wind to blow snow across our terrain. That was cool but the implementation was fixed and required us to have wind move in a specific direction.

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Dropping Boxes - Mixer Stream Savers - Part 2
· ☕ 1 min read
The next step is dropping cubes. We’re building a game that can be played live using some of the interactive features of Mixer.