Lets make a visual upgrade for our basic flight controller we build in the last video. We’re going to make our ship rotate in the direction it is moving so its not just a cube moving up and down the screen!
Let’s build a Side Scrolling Shooter. In this video we’ll start by building the controls for a simple flight controller that will let us move up and down in a limited space smoothly.
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.
Lets make Unity Observer a bit more useful! In this video we’ll add support for accessing different components by name other than the current support for Transforms.
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.
We’ve built a lot of shaders, how do we attach these to our terrain though? Let’s take a look at how you can build a basic shader that integrates with Unity’s pre-built terrain tools.
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.
Last video we added support for wind to blow snow across our terrain. That was cool but the implementation was fixed and required us to have wind move in a specific direction.